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hub / github.com/InteractiveComputerGraphics/PositionBasedDynamics / RenderText

Method RenderText

extern/imgui/imgui_draw.cpp:3556–3746  ·  view source on GitHub ↗

Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.

Source from the content-addressed store, hash-verified

3554
3555// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
3556void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
3557{
3558 if (!text_end)
3559 text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
3560
3561 // Align to be pixel perfect
3562 float x = IM_FLOOR(pos.x);
3563 float y = IM_FLOOR(pos.y);
3564 if (y > clip_rect.w)
3565 return;
3566
3567 const float start_x = x;
3568 const float scale = size / FontSize;
3569 const float line_height = FontSize * scale;
3570 const bool word_wrap_enabled = (wrap_width > 0.0f);
3571
3572 // Fast-forward to first visible line
3573 const char* s = text_begin;
3574 if (y + line_height < clip_rect.y)
3575 while (y + line_height < clip_rect.y && s < text_end)
3576 {
3577 const char* line_end = (const char*)memchr(s, '\n', text_end - s);
3578 const char* line_next = line_end ? line_end + 1 : text_end;
3579 if (word_wrap_enabled)
3580 {
3581 // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
3582 // If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
3583 // However it is still better than nothing performing the fast-forward!
3584 s = CalcWordWrapPositionA(scale, s, line_next, wrap_width);
3585 s = CalcWordWrapNextLineStartA(s, text_end);
3586 }
3587 else
3588 {
3589 s = line_next;
3590 }
3591 y += line_height;
3592 }
3593
3594 // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
3595 // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
3596 if (text_end - s > 10000 && !word_wrap_enabled)
3597 {
3598 const char* s_end = s;
3599 float y_end = y;
3600 while (y_end < clip_rect.w && s_end < text_end)
3601 {
3602 s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
3603 s_end = s_end ? s_end + 1 : text_end;
3604 y_end += line_height;
3605 }
3606 text_end = s_end;
3607 }
3608 if (s == text_end)
3609 return;
3610
3611 // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
3612 const int vtx_count_max = (int)(text_end - s) * 4;
3613 const int idx_count_max = (int)(text_end - s) * 6;

Callers 1

AddTextMethod · 0.45

Calls 3

ImTextCharFromUtf8Function · 0.85
PrimReserveMethod · 0.80

Tested by

no test coverage detected