| 9 | |
| 10 | |
| 11 | void SceneLoader::readScene(const std::string &fileName, SceneData &sceneData) |
| 12 | { |
| 13 | LOG_INFO << "Load scene file: " << fileName; |
| 14 | try |
| 15 | { |
| 16 | std::ifstream input_file(fileName); |
| 17 | if (!input_file.is_open()) |
| 18 | { |
| 19 | LOG_ERR << "Cannot open file!\n"; |
| 20 | return; |
| 21 | } |
| 22 | m_json << input_file; |
| 23 | |
| 24 | std::string basePath = FileSystem::getFilePath(fileName); |
| 25 | |
| 26 | readValue(m_json, "Name", sceneData.m_sceneName); |
| 27 | |
| 28 | sceneData.m_camPosition = Vector3r(5.0, 10.0, 30.0); |
| 29 | readVector(m_json, "cameraPosition", sceneData.m_camPosition); |
| 30 | sceneData.m_camLookat = Vector3r(5.0, 0.0, 0.0); |
| 31 | readVector(m_json, "cameraLookat", sceneData.m_camLookat); |
| 32 | |
| 33 | ////////////////////////////////////////////////////////////////////////// |
| 34 | // read general |
| 35 | ////////////////////////////////////////////////////////////////////////// |
| 36 | sceneData.m_timeStepSize = 0.005; |
| 37 | sceneData.m_gravity = Vector3r(0, -9.81, 0); |
| 38 | if (m_json.find("Simulation") != m_json.end()) |
| 39 | readSimulation(m_json, "Simulation", sceneData); |
| 40 | |
| 41 | ////////////////////////////////////////////////////////////////////////// |
| 42 | // read rigid bodies |
| 43 | ////////////////////////////////////////////////////////////////////////// |
| 44 | if (m_json.find("RigidBodies") != m_json.end()) |
| 45 | readRigidBodies(m_json, "RigidBodies", basePath, sceneData); |
| 46 | |
| 47 | ////////////////////////////////////////////////////////////////////////// |
| 48 | // read triangle models |
| 49 | ////////////////////////////////////////////////////////////////////////// |
| 50 | if (m_json.find("TriangleModels") != m_json.end()) |
| 51 | readTriangleModels(m_json, "TriangleModels", basePath, sceneData); |
| 52 | |
| 53 | ////////////////////////////////////////////////////////////////////////// |
| 54 | // read tet models |
| 55 | ////////////////////////////////////////////////////////////////////////// |
| 56 | if (m_json.find("TetModels") != m_json.end()) |
| 57 | readTetModels(m_json, "TetModels", basePath, sceneData); |
| 58 | |
| 59 | ////////////////////////////////////////////////////////////////////////// |
| 60 | // read ball joints |
| 61 | ////////////////////////////////////////////////////////////////////////// |
| 62 | if (m_json.find("BallJoints") != m_json.end()) |
| 63 | readBallJoints(m_json, "BallJoints", sceneData); |
| 64 | |
| 65 | ////////////////////////////////////////////////////////////////////////// |
| 66 | // read ball-on-line joints |
| 67 | ////////////////////////////////////////////////////////////////////////// |
| 68 | if (m_json.find("BallOnLineJoints") != m_json.end()) |