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github.com/InteractiveComputerGraphics/PositionBasedDynamics
/ end
Method
end
Demos/Visualization/Shader.cpp:94–98 ·
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Source
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92
}
93
94
void Shader::end()
95
{
96
if (m_initialized)
97
glUseProgram(0);
98
}
99
100
void Shader::addAttribute(const std::string &attribute)
101
{
Callers
15
vector_pointer_modifiers
Function · 0.45
deleteNodes
Method · 0.45
cleanup
Method · 0.45
setPoints
Method · 0.45
find
Method · 0.45
query
Method · 0.45
readScene
Method · 0.45
readTriangleModels
Method · 0.45
readTetModels
Method · 0.45
readTargetAngleMotorHingeJoints
Method · 0.45
readTargetVelocityMotorHingeJoints
Method · 0.45
readTargetPositionMotorSliderJoints
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected