(resX, resY)
| 184 | } |
| 185 | |
| 186 | def initGL(resX, resY): |
| 187 | pygame.init() |
| 188 | display = (resX, resY) |
| 189 | pygame.display.set_mode(display, DOUBLEBUF|OPENGL) |
| 190 | |
| 191 | glEnable (GL_DEPTH_TEST) |
| 192 | glEnable (GL_NORMALIZE) |
| 193 | glShadeModel (GL_SMOOTH) |
| 194 | glPolygonMode (GL_FRONT_AND_BACK, GL_FILL) |
| 195 | |
| 196 | gluPerspective(45, (display[0]/display[1]), 0.5, 50.0) |
| 197 | |
| 198 | initShader() |
| 199 | |
| 200 |