()
| 80 | buildModel() |
| 81 | |
| 82 | def main(): |
| 83 | # Activate logger to output info on the console |
| 84 | pbd.Logger.addConsoleSink(pbd.LogLevel.INFO) |
| 85 | |
| 86 | # init OpenGL |
| 87 | initGL(1280, 1024) |
| 88 | gluLookAt (0, -2, -10, 0, -2, 0, 0, 1, 0) |
| 89 | |
| 90 | # build simulation model |
| 91 | buildModel() |
| 92 | |
| 93 | # start event loop |
| 94 | running = True |
| 95 | while running: |
| 96 | for event in pygame.event.get(): |
| 97 | if event.type == pygame.QUIT: |
| 98 | running = False |
| 99 | if event.type == pygame.KEYDOWN: |
| 100 | if event.key == pygame.K_r: |
| 101 | reset() |
| 102 | if event.key == pygame.K_ESCAPE: |
| 103 | running = False |
| 104 | |
| 105 | glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) |
| 106 | glClearColor(0.3, 0.3, 0.3, 1.0) |
| 107 | timeStep() |
| 108 | render() |
| 109 | pygame.display.flip() |
| 110 | pygame.time.wait(5) # slow down simulation since it is too fast |
| 111 | |
| 112 | pygame.quit() |
| 113 | pbd.Timing.printAverageTimes() |
| 114 | |
| 115 | if __name__ == "__main__": |
| 116 | main() |
no test coverage detected