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Types & classes242 in github.com/Incline-Developers/Incline

↓ 32 callersEnumObject
src/model/mod.rs:104
↓ 6 callersClassLayerId
src/model/mod.rs:16
↓ 3 callersClassObjectId
src/model/mod.rs:19
↓ 2 callersClassTriangulation
src/model/formats/tri00t.rs:24
↓ 2 callersClassTriangulationId
src/model/triangulation.rs:6
↓ 1 callersClassBlockModelId
src/model/block_model.rs:13
↓ 1 callersClassText
src/rendering/text.rs:168
EnumActiveTool
src/ui/state.rs:995
ClassActiveValuesCacheEntry
src/model/block_model.rs:125
ClassApp
src/app/mod.rs:85
ClassAugVertex
The ring with crossings inserted in edge order.
src/model/geometry.rs:402
ClassAxisGizmoNode
src/ui/elements/cursors.rs:177
EnumBatterBermMode
src/ui/state.rs:171
ClassBdfDefinition
src/model/formats/bmf.rs:82
ClassBdfSection
src/model/formats/bmf.rs:87
ClassBlockBounds
src/model/block_model.rs:22
ClassBlockInstance
src/rendering/mod.rs:32
ClassBlockModelGpuCache
src/rendering/scene/gpu_cache.rs:260
ClassBlockModelPeelTargets
src/rendering/graphics/mod.rs:252
ClassBlockModelSource
src/model/block_model.rs:16
ClassBlockModelStyleUniform
src/rendering/scene/gpu_cache.rs:209
ClassBlockModelVolumeTarget
src/rendering/graphics/mod.rs:259
ClassBlockScope
src/model/formats/dxf.rs:77
EnumBlockSurfaceSelection
src/rendering/scene/gpu_cache.rs:153
ClassBlockVolumeAsset
src/rendering/scene/gpu_cache.rs:1746
ClassBlockVolumeUniform
src/rendering/scene/gpu_cache.rs:225
EnumBmfBytes
src/model/formats/bmf.rs:23
EnumBmfError
src/model/formats/bmf.rs:93
ClassBmfMetadata
src/model/formats/bmf.rs:46
ClassBmfModel
src/model/formats/bmf.rs:14
ClassBmfSchema
src/model/formats/bmf.rs:60
ClassBmfVariable
src/model/formats/bmf.rs:70
ClassBoundaryNodeGrid
Snaps boundary vertices to node indices through a uniform hash grid so lookups stay near-constant regardless of how many segments the cut produced (a
src/app/commands/triangulation/include.rs:903
ClassBounds
src/model/formats/tri00t.rs:53
ClassBrickStreamer
Manages which occupied bricks' cells are resident in the bounded GPU cell pool. Uniform bricks never need residency (their aggregate is exact); the re
src/rendering/scene/gpu_cache.rs:1539
ClassBrickStyleData
Ramp-dependent per-occupied-brick data, indexed by `brick_table[b] / BRICK_SIZE^3` and recomputed on every ramp change. `aggregates`: rgb = extinctio
src/rendering/scene/gpu_cache.rs:2419
ClassBuildNode
src/model/spatial.rs:191
ClassBuildTriangleInfo
src/model/spatial.rs:201
ClassCachedBlockModelChunkGpu
GPU handles for one instanced block-model chunk. Unlike a triangulation's [`CachedSurfaceChunk`] there is no index buffer: each block is a single 32-b
src/rendering/scene/gpu_cache.rs:349
ClassCachedBlockModelGpu
src/rendering/scene/gpu_cache.rs:264
ClassCachedBlockModelSurfaceChunk
A block model surface chunk plus enough CPU-side state to re-colour it (on an active-variable/legend switch) without re-walking blocks, redoing face c
src/rendering/scene/gpu_cache.rs:336
ClassCachedBlockVolumeGpu
src/rendering/scene/gpu_cache.rs:293
ClassCachedEdgeChunk
src/rendering/scene/gpu_cache.rs:178
ClassCachedSurfaceChunk
src/rendering/scene/gpu_cache.rs:172
ClassCachedTextArea
src/rendering/text.rs:131
ClassCachedTriangulationGpu
src/rendering/scene/gpu_cache.rs:159
ClassCamera
src/rendering/camera.rs:13
ClassCameraController
src/rendering/camera.rs:242
ClassCameraUniform
src/rendering/camera.rs:166
ClassCanvasOverlay
src/ui/mod.rs:225
EnumCellBacking
Off-GPU backing store for occupied bricks' packed cell payloads, ordinal-indexed (`CELLS_PER_BRICK` contiguous `u32`s per brick, empty cells = [`EMPTY
src/rendering/scene/gpu_cache.rs:1409
EnumCellBackingBuilder
Writer for [`CellBacking`]. RAM-backed under [`MAX_VOLUME_RAM_CELL_BYTES`], otherwise mmap-backed on a temp file. Both start filled with [`EMPTY_CELL_
src/rendering/scene/gpu_cache.rs:1445
ClassClippedShapeMesh
src/app/commands/triangulation/include.rs:983
ClassClosureCapInfo
src/app/commands/triangulation/include.rs:520
ClassColorScaleLegend
An interactive colour-scale legend/editor pinned to the bottom-center of the 3D viewport.
src/ui/widgets/viewport.rs:214
ClassColorSquarePicker
src/ui/widgets/toolbar.rs:207
ClassColorStop
src/model/block_model.rs:40
ClassColorStopUniform
src/rendering/scene/gpu_cache.rs:202
ClassColorTransferFunction
src/model/block_model.rs:59
EnumCommand
src/model/mod.rs:488
ClassConfig
src/app/io.rs:54
ClassConsoleLine
src/logging.rs:25
EnumCursorMode
src/ui/state.rs:1025
ClassDeleteVertexHit
src/app/commands/drawing/selection.rs:9
EnumDesignGeometryKind
src/model/formats/isis.rs:71
ClassDesignIndexEntry
src/model/formats/isis.rs:82
ClassDesignPoint
src/model/formats/isis.rs:21
ClassDesignText
src/model/formats/isis.rs:50
ClassDgdDesignData
src/model/formats/isis.rs:88
ClassDgdLayerHeader
A layer header/open record (type 01): written before a layer's content and carrying the active layer name for subsequent records.
src/model/formats/isis.rs:283
ClassDgdLayerHeaderResolver
Resolves record offsets against preceding type-01 layer headers. A live layer header owns the following object records until the next layer header; de
src/model/formats/isis.rs:414
ClassDgdLayerResolver
src/model/pidb.rs:914
ClassDgdLayerSave
A layer save record (type 09): written after a layer's content with the name the layer was saved under. This is used as a fallback for streams that do
src/model/formats/isis.rs:358
ClassDgdObjectHeader
An object header record: type 03 (line/polygon), 04 (TEXT) or 0a (3DTEXT).
src/model/formats/isis.rs:535
EnumDgdObjectKind
src/model/formats/isis.rs:528
ClassDgdSaveResolver
Resolves record offsets against the type-09 save records. A layer edited multiple times leaves one content block per save; only the block ending at th
src/model/formats/isis.rs:446
ClassDgdTextLine
One type-06 text record: its decoded text and whether it soft-wraps into the next record. Vulcan wraps a long logical line across several records and
src/model/formats/isis.rs:746
ClassDocument
src/model/mod.rs:274
ClassDocumentSceneBuildInput
src/rendering/scene/build.rs:30
ClassDragState
src/app/mod.rs:69
ClassDragableMenu
A non-resizable, non-collapsible floating menu with a draggable title bar. Built on top of `egui::Window` but with fixed sizing and collapsibility di
src/ui/widgets/menu.rs:7
ClassDrawContext
src/rendering/geometry.rs:10
ClassDynamicSceneBuildInput
src/rendering/scene/build.rs:405
ClassEdgeGeom
Final resolved geometry for one span of road between two network nodes. `left`/`right` are ready to draw: trimmed to shared junction corners, with cam
src/model/road_network.rs:59
ClassEdgeInstance
src/rendering/scene/gpu_cache.rs:186
ClassEdgeStyleUniform
src/rendering/scene/gpu_cache.rs:248
EnumEditorAction
src/ui/state.rs:1017
ClassEditorState
Central mutable editor state. Shared between the render pipeline and every UI draw call. Fields are grouped into logical sections below for navigabil
src/ui/state.rs:232
ClassEndBlend
src/model/road_network.rs:152
ClassExplorerEntry
An icon-and-label row used for entries in the explorer tree.
src/ui/widgets/explorer.rs:2
ClassExplorerHeader
A collapsible explorer section with an icon beside its heading.
src/ui/widgets/explorer.rs:51
ClassFace
src/model/formats/tri00t.rs:41
EnumFileDialogAction
src/app/commands/file.rs:26
ClassFileOperationDialog
src/ui/state.rs:959
EnumFileOperationKind
src/ui/state.rs:947
EnumFillStyle
src/model/mod.rs:66
ClassFlyCameraController
src/rendering/camera.rs:555
ClassFont
src/rendering/text.rs:17
ClassFrustum
src/rendering/graphics/frustum.rs:6
ClassFuseSegment
src/ui/state.rs:219
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