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hub / github.com/ImageEngine/cortex / testGeometryShader

Method testGeometryShader

test/IECoreGL/Shader.py:283–309  ·  view source on GitHub ↗
( self )

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281 self.assertEqual( s.vertexAttribute( n ).size, 1 )
282
283 def testGeometryShader( self ) :
284
285 if IECoreGL.glslVersion() < 150 :
286 # can't test geometry shaders if they don't exist
287 return
288
289 geometrySource = """
290 #version 150
291
292 layout( triangles ) in;
293 layout( triangle_strip, max_vertices=3 ) out;
294
295 uniform float geometryShaderParameter = 0;
296
297 void main()
298 {
299 for( int i = 0; i < gl_in.length(); i++)
300 {
301 gl_Position = gl_in[i].gl_Position + vec4( geometryShaderParameter, 0, 0, 1 );
302 EmitVertex();
303 }
304 }
305 """
306
307 s = IECoreGL.Shader( IECoreGL.Shader.defaultVertexSource(), geometrySource, IECoreGL.Shader.defaultFragmentSource() )
308
309 self.assertTrue( "geometryShaderParameter" in s.uniformParameterNames() )
310
311 def testEmptyGeometryShader( self ) :
312

Callers

nothing calls this directly

Calls 3

uniformParameterNamesMethod · 0.95
glslVersionMethod · 0.80
ShaderMethod · 0.45

Tested by

no test coverage detected