| 389 | IE_CORE_DEFINERUNTIMETYPED( Shader ); |
| 390 | |
| 391 | Shader::Shader( const std::string &vertexSource, const std::string &fragmentSource ) |
| 392 | : m_implementation( new Implementation( vertexSource, "", fragmentSource ) ) |
| 393 | { |
| 394 | } |
| 395 | |
| 396 | Shader::Shader( const std::string &vertexSource, const std::string &geometrySource, const std::string &fragmentSource ) |
| 397 | : m_implementation( new Implementation( vertexSource, geometrySource, fragmentSource ) ) |
no outgoing calls