| 720 | } // namespace |
| 721 | |
| 722 | ShaderNetworkPtr ShaderNetworkAlgo::convertObjectVector( const ObjectVector *network ) |
| 723 | { |
| 724 | ShaderNetworkPtr result = new ShaderNetwork; |
| 725 | for( const auto &member : network->members() ) |
| 726 | { |
| 727 | const Shader *shader = runTimeCast<const Shader>( member.get() ); |
| 728 | if( !shader ) |
| 729 | { |
| 730 | continue; |
| 731 | } |
| 732 | |
| 733 | InternedString handle = g_defaultHandle; |
| 734 | ShaderPtr shaderCopy = shader->copy(); |
| 735 | std::vector<ShaderNetwork::Connection> connections; |
| 736 | |
| 737 | for( auto it = shaderCopy->parameters().begin(); it != shaderCopy->parameters().end(); ) |
| 738 | { |
| 739 | bool erase = false; |
| 740 | if( const auto *stringData = runTimeCast<const StringData>( it->second.get() ) ) |
| 741 | { |
| 742 | if( it->first == g_handle ) |
| 743 | { |
| 744 | handle = stringData->readable(); |
| 745 | erase = true; |
| 746 | } |
| 747 | else if( auto p = linkedParameter( stringData->readable() ) ) |
| 748 | { |
| 749 | connections.push_back( { p, { InternedString(), it->first } } ); |
| 750 | erase = true; |
| 751 | } |
| 752 | } |
| 753 | |
| 754 | if( erase ) |
| 755 | { |
| 756 | it = shaderCopy->parameters().erase( it ); |
| 757 | } |
| 758 | else |
| 759 | { |
| 760 | ++it; |
| 761 | } |
| 762 | } |
| 763 | |
| 764 | result->addShader( handle, std::move( shaderCopy ) ); |
| 765 | for( const auto &c : connections ) |
| 766 | { |
| 767 | result->addConnection( { c.source, { handle, c.destination.name } } ); |
| 768 | } |
| 769 | |
| 770 | if( &member == &network->members().back() ) |
| 771 | { |
| 772 | result->setOutput( { handle } ); |
| 773 | } |
| 774 | } |
| 775 | |
| 776 | return result; |
| 777 | } |
| 778 | |
| 779 | ////////////////////////////////////////////////////////////////////////// |