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github.com/ImageEngine/cortex
/ addConnection
Method
addConnection
src/IECoreScene/ShaderNetwork.cpp:895–898 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
893
}
894
895
void ShaderNetwork::addConnection( const Connection &connection )
896
{
897
implementation()->addConnection( connection );
898
}
899
900
void ShaderNetwork::removeConnection( const Connection &connection )
901
{
Callers
15
testShaders
Method · 0.95
testAddAndRemoveConnection
Method · 0.95
testRemovingSourceShaderRemovesConnections
Method · 0.95
testRemovingDestinationShaderRemovesConnections
Method · 0.95
testHash
Method · 0.95
testHashIsIndependentOfConstructionOrder
Method · 0.95
testEquality
Method · 0.95
testAddRemoveComponentConnectionAdapters
Method · 0.95
readShaderNetworkWalk
Function · 0.45
testRemoveUnusedShaders
Method · 0.45
testRampConversion
Method · 0.45
testRampInputs
Method · 0.45
Calls
no outgoing calls
Tested by
11
testShaders
Method · 0.76
testAddAndRemoveConnection
Method · 0.76
testRemovingSourceShaderRemovesConnections
Method · 0.76
testRemovingDestinationShaderRemovesConnections
Method · 0.76
testHash
Method · 0.76
testHashIsIndependentOfConstructionOrder
Method · 0.76
testEquality
Method · 0.76
testAddRemoveComponentConnectionAdapters
Method · 0.76
testRemoveUnusedShaders
Method · 0.36
testRampConversion
Method · 0.36
testRampInputs
Method · 0.36