| 64 | ////////////////////////////////////////////////////////////////////////// |
| 65 | |
| 66 | ShaderNetwork::Parameter ShaderNetworkAlgo::addShaders( ShaderNetwork *network, const ShaderNetwork *sourceNetwork, bool connections ) |
| 67 | { |
| 68 | std::unordered_map<InternedString, InternedString> handleMap; |
| 69 | |
| 70 | for( const auto &s : sourceNetwork->shaders() ) |
| 71 | { |
| 72 | handleMap[s.first] = network->addShader( s.first, s.second.get() ); |
| 73 | } |
| 74 | |
| 75 | if( connections ) |
| 76 | { |
| 77 | for( const auto &s : sourceNetwork->shaders() ) |
| 78 | { |
| 79 | for( const auto &c : sourceNetwork->inputConnections( s.first ) ) |
| 80 | { |
| 81 | network->addConnection( |
| 82 | ShaderNetwork::Connection( |
| 83 | ShaderNetwork::Parameter( handleMap[c.source.shader], c.source.name ), |
| 84 | ShaderNetwork::Parameter( handleMap[c.destination.shader], c.destination.name ) |
| 85 | ) |
| 86 | ); |
| 87 | } |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | return ShaderNetwork::Parameter( |
| 92 | handleMap[sourceNetwork->getOutput().shader], |
| 93 | sourceNetwork->getOutput().name |
| 94 | ); |
| 95 | } |
| 96 | |
| 97 | ////////////////////////////////////////////////////////////////////////// |
| 98 | // `removeUnusedShaders()` |