| 50 | { |
| 51 | |
| 52 | ShaderNetworkPtr constructor( dict shaders, list connections, object output ) |
| 53 | { |
| 54 | ShaderNetworkPtr result = new ShaderNetwork; |
| 55 | |
| 56 | list items = shaders.items(); |
| 57 | for( size_t i = 0, e = len( items ); i < e; ++i ) |
| 58 | { |
| 59 | InternedString handle = extract<const char *>( items[i][0] )(); |
| 60 | const Shader &shader = extract<const Shader &>( items[i][1] )(); |
| 61 | result->addShader( handle, &shader ); |
| 62 | } |
| 63 | |
| 64 | for( stl_input_iterator<object> it( connections ), eIt; it != eIt; ++it ) |
| 65 | { |
| 66 | ShaderNetwork::Connection c = extract<ShaderNetwork::Connection>( *it ); |
| 67 | result->addConnection( c ); |
| 68 | } |
| 69 | |
| 70 | if( output != object() ) |
| 71 | { |
| 72 | const ShaderNetwork::Parameter o = extract<ShaderNetwork::Parameter>( output ); |
| 73 | result->setOutput( o ); |
| 74 | } |
| 75 | |
| 76 | return result; |
| 77 | } |
| 78 | |
| 79 | const char *addShader( ShaderNetwork &network, const IECore::InternedString &handle, const Shader &shader ) |
| 80 | { |
nothing calls this directly
no test coverage detected