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Functions26 in github.com/IDEDARY/Bevypunk

↓ 14 callersMethodlen
Replace the default final string lenght with a new one.
crates/game_vfx/src/lib.rs:78
↓ 4 callersMethodduration
Replace the default step duration in seconds with a new one.
crates/game_vfx/src/lib.rs:83
↓ 4 callersMethodspawn
(mut commands: Commands, asset_server: Res<AssetServer>, priority_assets: Res<PriorityAssets>)
app/src/main.rs:164
↓ 3 callersMethodfunction
Replace the default function with a new one. The function provided takes time as input and original string and outputs modified string.
crates/game_vfx/src/lib.rs:132
↓ 3 callersMethodplay
Play new movie
crates/game_movies/src/lib.rs:16
↓ 1 callersMethodplayback
Set the movie playback
crates/game_movies/src/lib.rs:26
↓ 1 callersMethodstep
Replace the default step string with a new one.
crates/game_vfx/src/lib.rs:73
Methodbuild
(&self, app: &mut App)
crates/game_cameras/src/lib.rs:67
Methodbuild
(&self, app: &mut App)
crates/game_movies/src/lib.rs:92
Methodbuild
(&self, app: &mut App)
crates/game_vfx/src/lib.rs:265
Methodbuild
(self)
crates/game_preferences/src/lib.rs:33
Functiondecryption_animation
Creates a decryption effect where random symbols gradually become the actual text
crates/game_vfx/src/lib.rs:176
Methoddefault
()
crates/game_cameras/src/lib.rs:54
Methoddefault
()
crates/game_vfx/src/lib.rs:53
Functiondespawn_scene
This is a generic system that will despawn all entities with attached component S.
app/src/main.rs:154
Functionmain
()
app/src/main.rs:35
Methodnew
Creates new instance
crates/game_vfx/src/lib.rs:66
Functionpreload
This system is run in PreStartup. It locks some assets from being freed when not used.
app/src/main.rs:97
Methodrotate
(mut mouse_motion_events: EventReader<MouseMotion>, mouse_input: Res<ButtonInput<MouseButton>>, mut query: Que
crates/game_cameras/src/lib.rs:12
Functionscrambled_reveal_animation
Reveals characters in a scrambled order
crates/game_vfx/src/lib.rs:239
Functionslide_in_animation
Creates a slide-in effect where characters come in from the sides
crates/game_vfx/src/lib.rs:214
Functionspawn_camera
This system spawns & setups the basic camera with cursor
app/src/main.rs:111
Methodsystem
System for controlling the movie playback
crates/game_movies/src/lib.rs:31
Methodsystem
System for immitating flickering by randomly adjusting camera's bloom values
crates/game_vfx/src/lib.rs:29
Functiontyping_animation
Simulates typing animation with an underscore cursor
crates/game_vfx/src/lib.rs:162
Methodzoom
(mut mouse_wheel_events: EventReader<MouseWheel>, mut query: Query<&mut ShowcaseCamera>)
crates/game_cameras/src/lib.rs:44