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github.com/Hopson97/MineCraft-One-Week-Challenge
/ functions
Functions
794 in github.com/Hopson97/MineCraft-One-Week-Challenge
⨍
Functions
794
◇
Types & classes
470
Function
glm_mat4_determinant
deps/glm/simd/matrix.h:446
Function
glm_mat4_determinant_highp
deps/glm/simd/matrix.h:169
Function
glm_mat4_determinant_lowp
deps/glm/simd/matrix.h:383
Function
glm_mat4_inverse
deps/glm/simd/matrix.h:509
Function
glm_mat4_inverse_lowp
deps/glm/simd/matrix.h:730
Function
glm_mat4_matrixCompMult
deps/glm/simd/matrix.h:10
Function
glm_mat4_mul
deps/glm/simd/matrix.h:80
Function
glm_mat4_mul_vec4
deps/glm/simd/matrix.h:34
Function
glm_mat4_outerProduct
GLM_FUNC_QUALIFIER void glm_mat4_rotate(__m128 const in[4], float Angle, float const v[3], __m128 out[4]) { float a = glm::radians(Angle); float c =
deps/glm/simd/matrix.h:1020
Function
glm_mat4_sub
deps/glm/simd/matrix.h:26
Function
glm_mat4_transpose
deps/glm/simd/matrix.h:156
Function
glm_vec1_dot
deps/glm/simd/geometric.h:46
Function
glm_vec4_ceil
deps/glm/simd/common.h:155
Function
glm_vec4_cross
deps/glm/simd/geometric.h:65
Function
glm_vec4_distance
deps/glm/simd/geometric.h:20
Function
glm_vec4_faceforward
deps/glm/simd/geometric.h:85
Function
glm_vec4_fract
deps/glm/simd/common.h:168
Function
glm_vec4_inf
Agner Fog method
deps/glm/simd/common.h:233
Function
glm_vec4_mix
deps/glm/simd/common.h:191
Function
glm_vec4_mod
deps/glm/simd/common.h:175
Function
glm_vec4_mul_mat4
deps/glm/simd/matrix.h:53
Function
glm_vec4_nan
Agner Fog method
deps/glm/simd/common.h:219
Function
glm_vec4_normalize
deps/glm/simd/geometric.h:77
Function
glm_vec4_reflect
deps/glm/simd/geometric.h:94
Function
glm_vec4_refract
deps/glm/simd/geometric.h:103
Function
glm_vec4_roundEven
roundEven
deps/glm/simd/common.h:145
Function
glm_vec4_smoothstep
deps/glm/simd/common.h:205
Function
glm_vec4_step
deps/glm/simd/common.h:199
Method
handleEvents
Source/Application.cpp:47
Method
handleInput
Source/States/PlayingState.cpp:22
Function
has_ext
deps/glad/glad.c:214
Method
identity
deps/glm/detail/qualifier.hpp:215
Method
identity
deps/glm/detail/qualifier.hpp:224
Method
intInRange
Source/Util/Random.h:13
Method
jump
Source/Player/Player.cpp:274
Method
keyReleased
Source/Input/Keyboard.cpp:31
Method
keyboardInput
Source/Player/Player.cpp:182
Method
length
deps/glm/detail/type_mat4x2.hpp:29
Method
length
deps/glm/detail/type_mat3x3.hpp:28
Method
length
deps/glm/detail/type_mat3x4.hpp:29
Method
length
deps/glm/detail/type_mat4x4.hpp:28
Method
length
deps/glm/detail/type_vec2.hpp:87
Method
length
deps/glm/detail/type_vec3.hpp:91
Method
length
deps/glm/detail/type_mat4x3.hpp:29
Method
length
deps/glm/detail/type_vec4.hpp:90
Method
length
deps/glm/detail/type_mat2x4.hpp:29
Method
length
deps/glm/detail/type_vec1.hpp:88
Method
length
deps/glm/detail/type_mat3x2.hpp:29
Method
length
deps/glm/detail/type_quat.hpp:76
Method
length
deps/glm/detail/type_mat2x3.hpp:29
Method
length
deps/glm/detail/type_mat2x2.hpp:28
Method
lerp
Source/Maths/NoiseGenerator.cpp:36
Method
loadChunks
@TODO Optimize for chunkPositionU usage :thinking:
Source/World/World.cpp:78
Method
loadFloat
Source/Shaders/Shader.cpp:16
Method
loadFromImage
Source/Texture/BasicTexture.cpp:8
Method
loadInt
Source/Shaders/Shader.cpp:11
Method
loadMatrix4
Source/Shaders/Shader.cpp:36
Method
loadModelMatrix
Source/Shaders/BasicShader.cpp:15
Method
loadTime
Source/Shaders/FloraShader.cpp:9
Method
loadVector2
Source/Shaders/Shader.cpp:21
Method
loadVector3
Source/Shaders/Shader.cpp:26
Method
loadVector4
Source/Shaders/Shader.cpp:31
Function
madd_lane
deps/glm/simd/neon.h:122
Function
main
Source/Main.cpp:21
Method
makeMesh
Source/World/Chunk/ChunkManager.cpp:30
Method
makeMesh
Source/World/Chunk/ChunkSection.cpp:65
Function
makeModelMatrix
Source/Maths/Matrix.cpp:8
Method
makeTree
Source/World/Generation/Biome/TemperateForestBiome.cpp:20
Method
makeTree
Source/World/Generation/Biome/DesertBiome.cpp:21
Method
makeTree
Source/World/Generation/Biome/GrasslandBiome.cpp:25
Method
makeTree
Source/World/Generation/Biome/LightForest.cpp:20
Function
mantissa
deps/glm/detail/type_float.hpp:34
Function
mat<3, 3, T, Q> toMat3
deps/glm/gtx/quaternion.hpp:113
Function
mat<4, 4, T, Q> toMat4
deps/glm/gtx/quaternion.hpp:120
Method
mouseInput
Source/Player/Player.cpp:212
Function
mul_lane
deps/glm/simd/neon.h:105
Function
negative
Portable extraction of components.
deps/glm/detail/type_float.hpp:33
Method
noise
Source/Maths/NoiseGenerator.cpp:42
Method
operator *=
deps/glm/detail/_swizzle.hpp:106
Method
operator +=
deps/glm/detail/_swizzle.hpp:101
Method
operator -=
deps/glm/detail/_swizzle.hpp:96
Method
operator /=
deps/glm/detail/_swizzle.hpp:111
Method
operator!=
Source/World/Block/ChunkBlock.h:23
Method
operator()
Source/Maths/Vector2XZ.h:15
Method
operator()
Source/Maths/Vector2XZ.h:29
Method
operator()
Source/Item/Material.h:42
Method
operator()
deps/glm/detail/_swizzle.hpp:59
Method
operator()
deps/glm/detail/_swizzle.hpp:64
Method
operator()
deps/glm/detail/_swizzle.hpp:69
Method
operator()
deps/glm/detail/_swizzle.hpp:74
Method
operator()
deps/glm/detail/_swizzle.hpp:79
Function
operator==
Source/Maths/Vector2XZ.cpp:3
Method
operator==
Source/World/Block/ChunkBlock.h:18
Method
operator[]
deps/glm/detail/_swizzle.hpp:121
Method
operator[]
deps/glm/detail/_swizzle.hpp:150
Method
outOfBound
Source/World/Chunk/Chunk.cpp:70
Method
outOfBounds
Source/World/Chunk/ChunkSection.cpp:120
Function
permute
deps/glm/detail/_noise.hpp:15
Method
popState
Source/Application.cpp:74
Method
pushState
Source/Application.h:22
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