MCPcopy Create free account

hub / github.com/Hopson97/MineCraft-One-Week-Challenge / functions

Functions794 in github.com/Hopson97/MineCraft-One-Week-Challenge

Functionglm_mat4_determinant
deps/glm/simd/matrix.h:446
Functionglm_mat4_determinant_highp
deps/glm/simd/matrix.h:169
Functionglm_mat4_determinant_lowp
deps/glm/simd/matrix.h:383
Functionglm_mat4_inverse
deps/glm/simd/matrix.h:509
Functionglm_mat4_inverse_lowp
deps/glm/simd/matrix.h:730
Functionglm_mat4_matrixCompMult
deps/glm/simd/matrix.h:10
Functionglm_mat4_mul
deps/glm/simd/matrix.h:80
Functionglm_mat4_mul_vec4
deps/glm/simd/matrix.h:34
Functionglm_mat4_outerProduct
GLM_FUNC_QUALIFIER void glm_mat4_rotate(__m128 const in[4], float Angle, float const v[3], __m128 out[4]) { float a = glm::radians(Angle); float c =
deps/glm/simd/matrix.h:1020
Functionglm_mat4_sub
deps/glm/simd/matrix.h:26
Functionglm_mat4_transpose
deps/glm/simd/matrix.h:156
Functionglm_vec1_dot
deps/glm/simd/geometric.h:46
Functionglm_vec4_ceil
deps/glm/simd/common.h:155
Functionglm_vec4_cross
deps/glm/simd/geometric.h:65
Functionglm_vec4_distance
deps/glm/simd/geometric.h:20
Functionglm_vec4_faceforward
deps/glm/simd/geometric.h:85
Functionglm_vec4_fract
deps/glm/simd/common.h:168
Functionglm_vec4_inf
Agner Fog method
deps/glm/simd/common.h:233
Functionglm_vec4_mix
deps/glm/simd/common.h:191
Functionglm_vec4_mod
deps/glm/simd/common.h:175
Functionglm_vec4_mul_mat4
deps/glm/simd/matrix.h:53
Functionglm_vec4_nan
Agner Fog method
deps/glm/simd/common.h:219
Functionglm_vec4_normalize
deps/glm/simd/geometric.h:77
Functionglm_vec4_reflect
deps/glm/simd/geometric.h:94
Functionglm_vec4_refract
deps/glm/simd/geometric.h:103
Functionglm_vec4_roundEven
roundEven
deps/glm/simd/common.h:145
Functionglm_vec4_smoothstep
deps/glm/simd/common.h:205
Functionglm_vec4_step
deps/glm/simd/common.h:199
MethodhandleEvents
Source/Application.cpp:47
MethodhandleInput
Source/States/PlayingState.cpp:22
Functionhas_ext
deps/glad/glad.c:214
Methodidentity
deps/glm/detail/qualifier.hpp:215
Methodidentity
deps/glm/detail/qualifier.hpp:224
MethodintInRange
Source/Util/Random.h:13
Methodjump
Source/Player/Player.cpp:274
MethodkeyReleased
Source/Input/Keyboard.cpp:31
MethodkeyboardInput
Source/Player/Player.cpp:182
Methodlength
deps/glm/detail/type_mat4x2.hpp:29
Methodlength
deps/glm/detail/type_mat3x3.hpp:28
Methodlength
deps/glm/detail/type_mat3x4.hpp:29
Methodlength
deps/glm/detail/type_mat4x4.hpp:28
Methodlength
deps/glm/detail/type_vec2.hpp:87
Methodlength
deps/glm/detail/type_vec3.hpp:91
Methodlength
deps/glm/detail/type_mat4x3.hpp:29
Methodlength
deps/glm/detail/type_vec4.hpp:90
Methodlength
deps/glm/detail/type_mat2x4.hpp:29
Methodlength
deps/glm/detail/type_vec1.hpp:88
Methodlength
deps/glm/detail/type_mat3x2.hpp:29
Methodlength
deps/glm/detail/type_quat.hpp:76
Methodlength
deps/glm/detail/type_mat2x3.hpp:29
Methodlength
deps/glm/detail/type_mat2x2.hpp:28
Methodlerp
Source/Maths/NoiseGenerator.cpp:36
MethodloadChunks
@TODO Optimize for chunkPositionU usage :thinking:
Source/World/World.cpp:78
MethodloadFloat
Source/Shaders/Shader.cpp:16
MethodloadFromImage
Source/Texture/BasicTexture.cpp:8
MethodloadInt
Source/Shaders/Shader.cpp:11
MethodloadMatrix4
Source/Shaders/Shader.cpp:36
MethodloadModelMatrix
Source/Shaders/BasicShader.cpp:15
MethodloadTime
Source/Shaders/FloraShader.cpp:9
MethodloadVector2
Source/Shaders/Shader.cpp:21
MethodloadVector3
Source/Shaders/Shader.cpp:26
MethodloadVector4
Source/Shaders/Shader.cpp:31
Functionmadd_lane
deps/glm/simd/neon.h:122
Functionmain
Source/Main.cpp:21
MethodmakeMesh
Source/World/Chunk/ChunkManager.cpp:30
MethodmakeMesh
Source/World/Chunk/ChunkSection.cpp:65
FunctionmakeModelMatrix
Source/Maths/Matrix.cpp:8
MethodmakeTree
Source/World/Generation/Biome/TemperateForestBiome.cpp:20
MethodmakeTree
Source/World/Generation/Biome/DesertBiome.cpp:21
MethodmakeTree
Source/World/Generation/Biome/GrasslandBiome.cpp:25
MethodmakeTree
Source/World/Generation/Biome/LightForest.cpp:20
Functionmantissa
deps/glm/detail/type_float.hpp:34
Functionmat<3, 3, T, Q> toMat3
deps/glm/gtx/quaternion.hpp:113
Functionmat<4, 4, T, Q> toMat4
deps/glm/gtx/quaternion.hpp:120
MethodmouseInput
Source/Player/Player.cpp:212
Functionmul_lane
deps/glm/simd/neon.h:105
Functionnegative
Portable extraction of components.
deps/glm/detail/type_float.hpp:33
Methodnoise
Source/Maths/NoiseGenerator.cpp:42
Methodoperator *=
deps/glm/detail/_swizzle.hpp:106
Methodoperator +=
deps/glm/detail/_swizzle.hpp:101
Methodoperator -=
deps/glm/detail/_swizzle.hpp:96
Methodoperator /=
deps/glm/detail/_swizzle.hpp:111
Methodoperator!=
Source/World/Block/ChunkBlock.h:23
Methodoperator()
Source/Maths/Vector2XZ.h:15
Methodoperator()
Source/Maths/Vector2XZ.h:29
Methodoperator()
Source/Item/Material.h:42
Methodoperator()
deps/glm/detail/_swizzle.hpp:59
Methodoperator()
deps/glm/detail/_swizzle.hpp:64
Methodoperator()
deps/glm/detail/_swizzle.hpp:69
Methodoperator()
deps/glm/detail/_swizzle.hpp:74
Methodoperator()
deps/glm/detail/_swizzle.hpp:79
Functionoperator==
Source/Maths/Vector2XZ.cpp:3
Methodoperator==
Source/World/Block/ChunkBlock.h:18
Methodoperator[]
deps/glm/detail/_swizzle.hpp:121
Methodoperator[]
deps/glm/detail/_swizzle.hpp:150
MethodoutOfBound
Source/World/Chunk/Chunk.cpp:70
MethodoutOfBounds
Source/World/Chunk/ChunkSection.cpp:120
Functionpermute
deps/glm/detail/_noise.hpp:15
MethodpopState
Source/Application.cpp:74
MethodpushState
Source/Application.h:22
← previousnext →301–400 of 794, ranked by callers