* Note that the game doesn't seem to clear all of these at the beginning of a new frame. * We might need to adjust which ones we clear. */
| 249 | * We might need to adjust which ones we clear. |
| 250 | */ |
| 251 | void ClearMatrixPools(void) { |
| 252 | GetWorld()->Mtx.Objects.clear(); |
| 253 | // GetWorld()->Mtx.Shadows.clear(); |
| 254 | //GetWorld()->Mtx.Karts.clear(); |
| 255 | // GetWorld()->Mtx.Effects.clear(); |
| 256 | } |
| 257 | |
| 258 | void ClearObjectsMatrixPool(void) { |
| 259 | GetWorld()->Mtx.Objects.clear(); |
no test coverage detected