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github.com/HRI-EU/AttentiveSupport
/ functions
Functions
289 in github.com/HRI-EU/AttentiveSupport
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Functions
289
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Types & classes
4
Function
isDate
(unknown)
docs/static/js/bulma-carousel.js:234
Function
isEmptyObject
(unknown)
docs/static/js/bulma-carousel.js:240
Function
isFunction
(unknown)
docs/static/js/bulma-carousel.js:225
Function
isInViewport
(element, html)
docs/static/js/bulma-carousel.js:1481
Function
isNumber
(unknown)
docs/static/js/bulma-carousel.js:228
Function
isObject
(unknown)
docs/static/js/bulma-carousel.js:237
Function
isRtl
()
docs/static/js/bulma-carousel.js:991
Function
isString
(unknown)
docs/static/js/bulma-carousel.js:231
Function
isVideo
(unknown)
docs/static/js/bulma-carousel.js:252
Function
is_object_held_in_hand
Returns the name of the hand in which the object is held, or an empty string if it is not held. :param object_name: The name of the objec
src/tools_pizza.py:219
Function
is_object_held_in_hand
Returns the name of the hand in which the object is held, or an empty string if it is not held. :param object_name: The name of the object y
src/tools_elementary.py:178
Function
jc
()
docs/static/js/fontawesome.all.min.js:5
Function
l
(t,e)
docs/static/js/bulma-carousel.min.js:1
Function
look_at
Move the object in front of your camera, and look at it. You must grasp the object before looking at it. After looking at it, the object i
src/tools_pizza.py:229
Function
look_at
Directly look at a person or object in the scene. :param name: The name of the agent or object to look at. :return: Result message.
src/tools_mixed.py:232
Function
look_at
Move the object in front of your camera, and look at it. You must grasp the object before looking at it. After looking at it, the object is
src/tools_elementary.py:188
Function
lookat_object
You get the object, put it in front of your camera, and look at it. :param object_name: The name of the object to look at. The object must b
src/tools_cocktail.py:241
Function
move_object_away_from
You get an object and move it away from a person. :param object_name: The name of the object to move. The object must be available in the sc
src/tools_mixed.py:576
Function
move_object_away_from_person
You get an object and move it away from a person. :param object_name: The name of the object to move. The object must be available in the sc
src/tools_cocktail_gen3.py:259
Function
move_object_away_from_person
You get an object and move it away from a person. :param object_name: The name of the object to move. The object must be available in the sc
src/tools.py:259
Function
move_object_away_from_person
You get an object and move it away from a person. :param object_name: The name of the object to move. The object must be available in the sc
src/extended_tools.py:297
Function
move_object_close_to
You get an object and move it near a person or another object. :param object_name: The name of the object to move. The object must be availa
src/tools_mixed.py:532
Function
move_object_to_person
You get an object and move it to a person. :param object_name: The name of the object to move. The object must be available in the scene.
src/tools_cocktail_gen3.py:218
Function
move_object_to_person
You get an object and move it to a person. :param object_name: The name of the object to move. The object must be available in the scene.
src/tools.py:218
Function
move_object_to_person
You get an object and move it to a person. :param object_name: The name of the object to move. The object must be available in the scene.
src/extended_tools.py:276
Function
nc
(c)
docs/static/js/fontawesome.all.min.js:5
Function
offset
(element)
docs/static/js/bulma-carousel.js:123
Function
open_fingers
Open your fingers. Objects might fall out if you hold them in your hand. :return: Result message.
src/tools_pizza.py:448
Function
open_fingers
Open your fingers. Objects might fall out if you hold them in your hand. :return: Result message.
src/tools_mixed.py:435
Function
open_fingers
Open your fingers. Objects might fall out if you hold them in your hand. :return: Result message.
src/tools_elementary.py:397
Function
outerHeight
(element)
docs/static/js/bulma-carousel.js:140
Function
outerWidth
(element)
docs/static/js/bulma-carousel.js:151
Function
pass_object_to_person
Pass (or hand over) an object to a person. The person will have the object in its hand after passing it. It is more polite to pass an obje
src/tools_pizza.py:359
Function
pass_object_to_person
Pass (or hand over) an object to a person. The person will have the object in its hand after passing it. It is more polite to pass an object
src/tools_elementary.py:305
Function
pick_and_place
Pick up an object and put it to a place. This function should be preferred over calling get and put separately. :param object_name: The n
src/tools_pizza.py:130
Function
pick_and_place
You get an object and move it to a place. :param object_name: The name of the object to move. The object must be available in the scene.
src/tools_cocktail.py:112
Function
pick_and_place
Pick up an object and put it to a place. :param object_name: The name of the object to pick and place. :param place_name: The name of t
src/tools_elementary.py:86
Function
point_at
Point at an object or a person. :param name: The name of the object or person you want to point at. :return: Result message.
src/tools_mixed.py:251
Function
point_at_object
Point at an object or a person. :param name: The name of the object or person you want to point at. :return: Result message.
src/tools_pizza.py:164
Function
point_at_object
You point at an object or a person. The object or person must be available in the scene. :param name: The name of the object or person you w
src/tools_cocktail.py:146
Function
point_at_object_or_agent
Point at an object or a person. :param name: The name of the object or person you want to point at. :return: Result message.
src/tools_cocktail_gen3.py:300
Function
point_at_object_or_agent
Point at an object or a person. :param name: The name of the object or person you want to point at. :return: Result message.
src/tools.py:300
Function
point_at_object_or_agent
Point at an object or a person. :param name: The name of the object or person you want to point at. :return: Result message.
src/tools_elementary.py:120
Function
point_at_object_or_agent
You point at an object or a person. The object or person must be available in the scene. :param name: The name of the object or person you w
src/extended_tools.py:331
Function
position
(element)
docs/static/js/bulma-carousel.js:162
Function
pour_into
Pour a source container into a target container. You do not have to grasp the source container before pouring it. You hold it in your hand
src/tools_pizza.py:70
Function
pour_into
You get a source container, pour it into a target container, and put it back on the table. :param source_container_name: The name of the con
src/tools_cocktail_gen3.py:133
Function
pour_into
You get a source container, pour it into a target container, and put it back on the table. :param source_container_name: The name of the con
src/tools.py:133
Function
pour_into
You get a source container, pour it into a target container, and put it back on the table. :param source_container_name: The name of the con
src/tools_mixed.py:614
Function
pour_into
You get a source container, pour it into a target container, and put it back on the table. :param source_container_name: The name of the con
src/tools_cocktail.py:65
Function
pour_into
Pour a source container into a target container. You must grasp the source container before pouring it. You hold it in your hand after finis
src/tools_elementary.py:50
Function
pour_into
You get a source container, pour it into a target container, and put it back on the table. :param source_container_name: The name of the con
src/extended_tools.py:189
Function
primitive_drop
You drop and object on a place. Before this you have to grasp it. :param object_name: The name of the object to drop. The object must be ava
src/extended_tools.py:228
Function
primitive_grasp
You grasp an object. :param object_name: The name of the object to grasp. The object must be available in the scene. :return: Result mes
src/extended_tools.py:175
Function
primitive_put
You put an object on a place. Before this you have to grasp it. :param object_name: The name of the object to put. The object must be availa
src/extended_tools.py:211
Function
put_down_object
This is an atomic function. Put an object on the put location. The object must be grasped before putting it down. After putting it down, t
src/tools_pizza.py:332
Function
put_down_object
Put an object on the put location. The object must be grasped before putting it down. After putting it down, the object is no longer held in
src/tools_mixed.py:408
Function
put_down_object
Put an object on the put location. The object must be grasped before putting it down. After putting it down, the object is no longer held in
src/tools_elementary.py:284
Function
rc
(c)
docs/static/js/fontawesome.all.min.js:5
Function
relax
Get into a relaxed pose. Before you do this, make sure that you don't hold anything in your hands using the get_held_objects() function. C
src/tools_pizza.py:432
Function
relax
Get into a relaxed pose. Before you do this, make sure that you don't hold anything in your hands. Check this, and put down the objects held
src/tools_mixed.py:473
Function
relax
Get into a relaxed pose. Before you do this, make sure that you don't hold anything in your hands using the get_held_objects() function. Che
src/tools_elementary.py:380
Function
removeClasses
(element, classes)
docs/static/js/bulma-carousel.js:102
Function
rephrase_sentence
Paraphrase a sentence using a language model. :param sentence: The sentence to be rephrased. :return: The rephrased sentence as a string
src/extended_tools.py:419
Method
run_threaded
Uses separate threads for simulator calls and user inputs, which are stored in a queue. Keywords are available for pausing, resumin
src/tool_agent.py:256
Function
set_busy
(agent: str, thing: str)
src/tool_agent.py:327
Function
set_normal_speed
Makes the robot move with normal speed. :return: Result message.
src/tools_pizza.py:471
Function
set_normal_speed
Makes the robot move with normal speed. :return: Result message.
src/tools_elementary.py:421
Function
set_slow_speed
Makes the robot move slow. This is for instance useful if the task requires to be careful. :return: Result message.
src/tools_pizza.py:461
Function
set_slow_speed
Makes the robot move slow. This is for instance useful if the task requires to be careful. :return: Result message.
src/tools_elementary.py:411
Function
shake_object
Shake an object. You must grasp the object before shaking it. :param object_name: The name of the object to shake. :return: Result
src/tools_pizza.py:258
Function
shake_object
Shake an object. You must grasp the object before shaking it. :param object_name: The name of the object to shake. :return: Result messa
src/tools_mixed.py:330
Function
shake_object
You shake an object. :param object_name: The name of the object to shake. The object must be available in the scene. :return: Result mes
src/tools_cocktail.py:263
Function
shake_object
Shake an object. You must grasp the object before shaking it. :param object_name: The name of the object to shake. :return: Result mess
src/tools_elementary.py:214
Function
show
(elements)
docs/static/js/bulma-carousel.js:109
Function
speak
You use this function if you want to tell something to someone. You speak out the given text. :param text: The text to speak. :retur
src/tools_pizza.py:119
Function
speak
You speak out the given text. :param person_name: The name of the person to speak to. The person must be available in the scene. Give "All"
src/tools_cocktail_gen3.py:161
Function
speak
You speak out the given text. :param person_name: The name of the person to speak to. The person must be available in the scene. Give "All"
src/tools.py:161
Function
speak
You speak out the given text. :param person_name: The name of the person to speak to. The person must be available in the scene. Use
src/tools_mixed.py:215
Function
speak
You speak out the given text. :param text: The text to speak. :return: Result message.
src/tools_cocktail.py:101
Function
speak
Speak out loudly the given text. :param text: The text to speak. :return: Result message.
src/tools_elementary.py:75
Function
speak
You speak out the given text. :param person_name: The name of the person to speak to. The person must be available in the scene. Give "All"
src/extended_tools.py:243
Function
uuid
()
docs/static/js/bulma-carousel.js:985
Function
vc
()
docs/static/js/fontawesome.all.min.js:5
Function
watching_you
Do watching-you gesture: Pointing with fingers to eyes, then to person. You MUST use this pose if you think that somebody is not honest wi
src/tools_pizza.py:411
Function
watching_you
Do watching-you gesture: Pointing with fingers to eyes, then to person. You MUST use this pose if you think that somebody is not honest with
src/tools_elementary.py:359
Function
weigh_object
Weigh an object. After weighing, you hold the object in your hand in front of your face. :param object_name: The name of the object to w
src/tools_pizza.py:318
Function
weigh_object
Weigh an object. After weighing, you hold the object in your hand in front of your face. :param object_name: The name of the object to weig
src/tools_elementary.py:270
Function
width
(element)
docs/static/js/bulma-carousel.js:132
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