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Functions289 in github.com/HRI-EU/AttentiveSupport

FunctionisDate
(unknown)
docs/static/js/bulma-carousel.js:234
FunctionisEmptyObject
(unknown)
docs/static/js/bulma-carousel.js:240
FunctionisFunction
(unknown)
docs/static/js/bulma-carousel.js:225
FunctionisInViewport
(element, html)
docs/static/js/bulma-carousel.js:1481
FunctionisNumber
(unknown)
docs/static/js/bulma-carousel.js:228
FunctionisObject
(unknown)
docs/static/js/bulma-carousel.js:237
FunctionisRtl
()
docs/static/js/bulma-carousel.js:991
FunctionisString
(unknown)
docs/static/js/bulma-carousel.js:231
FunctionisVideo
(unknown)
docs/static/js/bulma-carousel.js:252
Functionis_object_held_in_hand
Returns the name of the hand in which the object is held, or an empty string if it is not held. :param object_name: The name of the objec
src/tools_pizza.py:219
Functionis_object_held_in_hand
Returns the name of the hand in which the object is held, or an empty string if it is not held. :param object_name: The name of the object y
src/tools_elementary.py:178
Functionjc
()
docs/static/js/fontawesome.all.min.js:5
Functionl
(t,e)
docs/static/js/bulma-carousel.min.js:1
Functionlook_at
Move the object in front of your camera, and look at it. You must grasp the object before looking at it. After looking at it, the object i
src/tools_pizza.py:229
Functionlook_at
Directly look at a person or object in the scene. :param name: The name of the agent or object to look at. :return: Result message.
src/tools_mixed.py:232
Functionlook_at
Move the object in front of your camera, and look at it. You must grasp the object before looking at it. After looking at it, the object is
src/tools_elementary.py:188
Functionlookat_object
You get the object, put it in front of your camera, and look at it. :param object_name: The name of the object to look at. The object must b
src/tools_cocktail.py:241
Functionmove_object_away_from
You get an object and move it away from a person. :param object_name: The name of the object to move. The object must be available in the sc
src/tools_mixed.py:576
Functionmove_object_away_from_person
You get an object and move it away from a person. :param object_name: The name of the object to move. The object must be available in the sc
src/tools_cocktail_gen3.py:259
Functionmove_object_away_from_person
You get an object and move it away from a person. :param object_name: The name of the object to move. The object must be available in the sc
src/tools.py:259
Functionmove_object_away_from_person
You get an object and move it away from a person. :param object_name: The name of the object to move. The object must be available in the sc
src/extended_tools.py:297
Functionmove_object_close_to
You get an object and move it near a person or another object. :param object_name: The name of the object to move. The object must be availa
src/tools_mixed.py:532
Functionmove_object_to_person
You get an object and move it to a person. :param object_name: The name of the object to move. The object must be available in the scene.
src/tools_cocktail_gen3.py:218
Functionmove_object_to_person
You get an object and move it to a person. :param object_name: The name of the object to move. The object must be available in the scene.
src/tools.py:218
Functionmove_object_to_person
You get an object and move it to a person. :param object_name: The name of the object to move. The object must be available in the scene.
src/extended_tools.py:276
Functionnc
(c)
docs/static/js/fontawesome.all.min.js:5
Functionoffset
(element)
docs/static/js/bulma-carousel.js:123
Functionopen_fingers
Open your fingers. Objects might fall out if you hold them in your hand. :return: Result message.
src/tools_pizza.py:448
Functionopen_fingers
Open your fingers. Objects might fall out if you hold them in your hand. :return: Result message.
src/tools_mixed.py:435
Functionopen_fingers
Open your fingers. Objects might fall out if you hold them in your hand. :return: Result message.
src/tools_elementary.py:397
FunctionouterHeight
(element)
docs/static/js/bulma-carousel.js:140
FunctionouterWidth
(element)
docs/static/js/bulma-carousel.js:151
Functionpass_object_to_person
Pass (or hand over) an object to a person. The person will have the object in its hand after passing it. It is more polite to pass an obje
src/tools_pizza.py:359
Functionpass_object_to_person
Pass (or hand over) an object to a person. The person will have the object in its hand after passing it. It is more polite to pass an object
src/tools_elementary.py:305
Functionpick_and_place
Pick up an object and put it to a place. This function should be preferred over calling get and put separately. :param object_name: The n
src/tools_pizza.py:130
Functionpick_and_place
You get an object and move it to a place. :param object_name: The name of the object to move. The object must be available in the scene.
src/tools_cocktail.py:112
Functionpick_and_place
Pick up an object and put it to a place. :param object_name: The name of the object to pick and place. :param place_name: The name of t
src/tools_elementary.py:86
Functionpoint_at
Point at an object or a person. :param name: The name of the object or person you want to point at. :return: Result message.
src/tools_mixed.py:251
Functionpoint_at_object
Point at an object or a person. :param name: The name of the object or person you want to point at. :return: Result message.
src/tools_pizza.py:164
Functionpoint_at_object
You point at an object or a person. The object or person must be available in the scene. :param name: The name of the object or person you w
src/tools_cocktail.py:146
Functionpoint_at_object_or_agent
Point at an object or a person. :param name: The name of the object or person you want to point at. :return: Result message.
src/tools_cocktail_gen3.py:300
Functionpoint_at_object_or_agent
Point at an object or a person. :param name: The name of the object or person you want to point at. :return: Result message.
src/tools.py:300
Functionpoint_at_object_or_agent
Point at an object or a person. :param name: The name of the object or person you want to point at. :return: Result message.
src/tools_elementary.py:120
Functionpoint_at_object_or_agent
You point at an object or a person. The object or person must be available in the scene. :param name: The name of the object or person you w
src/extended_tools.py:331
Functionposition
(element)
docs/static/js/bulma-carousel.js:162
Functionpour_into
Pour a source container into a target container. You do not have to grasp the source container before pouring it. You hold it in your hand
src/tools_pizza.py:70
Functionpour_into
You get a source container, pour it into a target container, and put it back on the table. :param source_container_name: The name of the con
src/tools_cocktail_gen3.py:133
Functionpour_into
You get a source container, pour it into a target container, and put it back on the table. :param source_container_name: The name of the con
src/tools.py:133
Functionpour_into
You get a source container, pour it into a target container, and put it back on the table. :param source_container_name: The name of the con
src/tools_mixed.py:614
Functionpour_into
You get a source container, pour it into a target container, and put it back on the table. :param source_container_name: The name of the con
src/tools_cocktail.py:65
Functionpour_into
Pour a source container into a target container. You must grasp the source container before pouring it. You hold it in your hand after finis
src/tools_elementary.py:50
Functionpour_into
You get a source container, pour it into a target container, and put it back on the table. :param source_container_name: The name of the con
src/extended_tools.py:189
Functionprimitive_drop
You drop and object on a place. Before this you have to grasp it. :param object_name: The name of the object to drop. The object must be ava
src/extended_tools.py:228
Functionprimitive_grasp
You grasp an object. :param object_name: The name of the object to grasp. The object must be available in the scene. :return: Result mes
src/extended_tools.py:175
Functionprimitive_put
You put an object on a place. Before this you have to grasp it. :param object_name: The name of the object to put. The object must be availa
src/extended_tools.py:211
Functionput_down_object
This is an atomic function. Put an object on the put location. The object must be grasped before putting it down. After putting it down, t
src/tools_pizza.py:332
Functionput_down_object
Put an object on the put location. The object must be grasped before putting it down. After putting it down, the object is no longer held in
src/tools_mixed.py:408
Functionput_down_object
Put an object on the put location. The object must be grasped before putting it down. After putting it down, the object is no longer held in
src/tools_elementary.py:284
Functionrc
(c)
docs/static/js/fontawesome.all.min.js:5
Functionrelax
Get into a relaxed pose. Before you do this, make sure that you don't hold anything in your hands using the get_held_objects() function. C
src/tools_pizza.py:432
Functionrelax
Get into a relaxed pose. Before you do this, make sure that you don't hold anything in your hands. Check this, and put down the objects held
src/tools_mixed.py:473
Functionrelax
Get into a relaxed pose. Before you do this, make sure that you don't hold anything in your hands using the get_held_objects() function. Che
src/tools_elementary.py:380
FunctionremoveClasses
(element, classes)
docs/static/js/bulma-carousel.js:102
Functionrephrase_sentence
Paraphrase a sentence using a language model. :param sentence: The sentence to be rephrased. :return: The rephrased sentence as a string
src/extended_tools.py:419
Methodrun_threaded
Uses separate threads for simulator calls and user inputs, which are stored in a queue. Keywords are available for pausing, resumin
src/tool_agent.py:256
Functionset_busy
(agent: str, thing: str)
src/tool_agent.py:327
Functionset_normal_speed
Makes the robot move with normal speed. :return: Result message.
src/tools_pizza.py:471
Functionset_normal_speed
Makes the robot move with normal speed. :return: Result message.
src/tools_elementary.py:421
Functionset_slow_speed
Makes the robot move slow. This is for instance useful if the task requires to be careful. :return: Result message.
src/tools_pizza.py:461
Functionset_slow_speed
Makes the robot move slow. This is for instance useful if the task requires to be careful. :return: Result message.
src/tools_elementary.py:411
Functionshake_object
Shake an object. You must grasp the object before shaking it. :param object_name: The name of the object to shake. :return: Result
src/tools_pizza.py:258
Functionshake_object
Shake an object. You must grasp the object before shaking it. :param object_name: The name of the object to shake. :return: Result messa
src/tools_mixed.py:330
Functionshake_object
You shake an object. :param object_name: The name of the object to shake. The object must be available in the scene. :return: Result mes
src/tools_cocktail.py:263
Functionshake_object
Shake an object. You must grasp the object before shaking it. :param object_name: The name of the object to shake. :return: Result mess
src/tools_elementary.py:214
Functionshow
(elements)
docs/static/js/bulma-carousel.js:109
Functionspeak
You use this function if you want to tell something to someone. You speak out the given text. :param text: The text to speak. :retur
src/tools_pizza.py:119
Functionspeak
You speak out the given text. :param person_name: The name of the person to speak to. The person must be available in the scene. Give "All"
src/tools_cocktail_gen3.py:161
Functionspeak
You speak out the given text. :param person_name: The name of the person to speak to. The person must be available in the scene. Give "All"
src/tools.py:161
Functionspeak
You speak out the given text. :param person_name: The name of the person to speak to. The person must be available in the scene. Use
src/tools_mixed.py:215
Functionspeak
You speak out the given text. :param text: The text to speak. :return: Result message.
src/tools_cocktail.py:101
Functionspeak
Speak out loudly the given text. :param text: The text to speak. :return: Result message.
src/tools_elementary.py:75
Functionspeak
You speak out the given text. :param person_name: The name of the person to speak to. The person must be available in the scene. Give "All"
src/extended_tools.py:243
Functionuuid
()
docs/static/js/bulma-carousel.js:985
Functionvc
()
docs/static/js/fontawesome.all.min.js:5
Functionwatching_you
Do watching-you gesture: Pointing with fingers to eyes, then to person. You MUST use this pose if you think that somebody is not honest wi
src/tools_pizza.py:411
Functionwatching_you
Do watching-you gesture: Pointing with fingers to eyes, then to person. You MUST use this pose if you think that somebody is not honest with
src/tools_elementary.py:359
Functionweigh_object
Weigh an object. After weighing, you hold the object in your hand in front of your face. :param object_name: The name of the object to w
src/tools_pizza.py:318
Functionweigh_object
Weigh an object. After weighing, you hold the object in your hand in front of your face. :param object_name: The name of the object to weig
src/tools_elementary.py:270
Functionwidth
(element)
docs/static/js/bulma-carousel.js:132
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