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github.com/HRI-EU/AttentiveSupport
/ functions
Functions
289 in github.com/HRI-EU/AttentiveSupport
⨍
Functions
289
◇
Types & classes
4
↓ 1 callers
Function
is_person_busy_or_idle
Check if the person is busy or idle. If the person is busy, it would be hindered from helping. :param person_name: The name of the person to
src/extended_tools.py:105
↓ 1 callers
Function
l
(t)
docs/static/js/bulma-slider.min.js:1
↓ 1 callers
Function
o
(t)
docs/static/js/bulma-slider.min.js:1
↓ 1 callers
Function
pl
(c)
docs/static/js/fontawesome.all.min.js:5
↓ 1 callers
Function
preloadInterpolationImages
()
docs/static/js/index.js:7
↓ 1 callers
Method
reset_after_interrupt
(self)
src/tool_agent.py:190
↓ 1 callers
Function
sl
(c)
docs/static/js/fontawesome.all.min.js:5
↓ 1 callers
Function
xc
(c)
docs/static/js/fontawesome.all.min.js:5
↓ 1 callers
Function
yl
(a)
docs/static/js/fontawesome.all.min.js:5
Function
$c
()
docs/static/js/fontawesome.all.min.js:5
Function
Autoplay
(slider)
docs/static/js/bulma-carousel.js:1042
Function
Breakpoints
(slider)
docs/static/js/bulma-carousel.js:1216
Function
Coordinate
()
docs/static/js/bulma-carousel.js:329
Function
EventEmitter
()
docs/static/js/bulma-slider.js:286
Function
EventEmitter
()
docs/static/js/bulma-carousel.js:280
Function
Fade
(transitioner, slider)
docs/static/js/bulma-carousel.js:2054
Function
Infinite
(slider)
docs/static/js/bulma-carousel.js:1354
Function
J
()
docs/static/js/fontawesome.all.min.js:5
Function
Loop
(slider)
docs/static/js/bulma-carousel.js:1434
Function
Navigation
(slider)
docs/static/js/bulma-carousel.js:1502
Function
Pagination
(slider)
docs/static/js/bulma-carousel.js:1653
Function
Sl
(c)
docs/static/js/fontawesome.all.min.js:5
Function
Swipe
(slider)
docs/static/js/bulma-carousel.js:1812
Function
Transitioner
(slider)
docs/static/js/bulma-carousel.js:1954
Function
Translate
(transitioner, slider)
docs/static/js/bulma-carousel.js:2190
Function
Vc
(c)
docs/static/js/fontawesome.all.min.js:5
Method
__init__
( self, override_docstrings: Optional[dict] = None, override_tool_descriptions: Option
src/function_analyzer.py:46
Method
__init__
( self, model: str, llm_base_url: str = "https://api.openai.com/v1/", temperat
src/language_model.py:46
Method
__init__
( self, config_module: str = "gpt_config", )
src/tool_agent.py:82
Method
_process_input
()
src/tool_agent.py:272
Method
_take_input
()
src/tool_agent.py:283
Function
addClasses
(element, classes)
docs/static/js/bulma-carousel.js:95
Method
analyze_class
Return a description of all non-private functions of a class compatible with the OpenAI API.
src/function_analyzer.py:174
Function
bl
(c)
docs/static/js/fontawesome.all.min.js:5
Function
bulmaCarousel
(selector)
docs/static/js/bulma-carousel.js:504
Function
bulmaSlider
(selector)
docs/static/js/bulma-slider.js:105
Function
camelize
(str)
docs/static/js/bulma-carousel.js:1008
Function
capture_image_from_webcam
Capture an image from the webcam, resize it to have a maximum dimension of 512 pixels, encode it as a base64 string, and send it along with a
src/extended_tools.py:374
Function
check_agents
Get all agents that are available in the scene, including yourself. You can see all these agents. :return: Result message.
src/tools_mixed.py:58
Function
check_hindering_reasons
Checks all hindering reasons for a person (busy or idle), and in combination with an object (if person can see and reach object). If the pers
src/tools_cocktail_gen3.py:79
Function
check_hindering_reasons
Checks all hindering reasons for a person (busy or idle), and in combination with an object (if person can see and reach object). If the pers
src/tools.py:79
Function
check_hindering_reasons
Check all hindering reasons for a person, i.e., whether the person is busy, and whether they can see and reach the object. If the person
src/tools_mixed.py:135
Function
check_hindering_reasons
Checks all hindering reasons for a person (busy or idle), and in combination with an object (if person can see and reach object). If the pers
src/extended_tools.py:146
Function
check_objects
Get all objects that are available in the scene. You can see all these objects. :return: Result message.
src/tools_mixed.py:46
Function
check_reach_for_robot
Check if you (the robot) can get the object. :param object_name: The name of the object to check. The object must be available in the scene.
src/tools_mixed.py:152
Function
check_reach_object_for_robot
Check if you (the robot) can get the object. :param object_name: The name of the object to check. The object must be available in the sce
src/tools_pizza.py:57
Function
check_reach_object_for_robot
Check if you (the robot) can get the object. :param object_name: The name of the object to check. The object must be available in the scene.
src/tools_cocktail_gen3.py:116
Function
check_reach_object_for_robot
Check if you (the robot) can get the object. :param object_name: The name of the object to check. The object must be available in the scene.
src/tools.py:116
Function
check_reach_object_for_robot
Check if you (the robot) can get the object. :param object_name: The name of the object to check. The object must be available in the scene.
src/tools_cocktail.py:52
Function
check_reach_object_for_robot
Check if you (the robot) can get the object. :param object_name: The name of the object to check. The object must be available in the scene.
src/extended_tools.py:162
Function
comfort_pose
Move into your default pose. :return: success message
src/extended_tools.py:79
Function
compute_weather
Get the current weather in a given location :param location: The name of the location
src/tools_pizza.py:481
Function
compute_weather
Get the current weather in a given location :param location: The name of the location
src/tools_cocktail.py:199
Function
css
(element, obj)
docs/static/js/bulma-carousel.js:169
Function
defer
()
docs/static/js/bulma-carousel.js:995
Function
detectSupportsPassive
()
docs/static/js/bulma-carousel.js:189
Function
do_watching_you_gesture
Do the watching-you gesture: Pointing with fingers to eyes, then to person. You MUST use this pose if you think that somebody is not honest w
src/tools_mixed.py:275
Function
drop_object
This is an atomic function. Drop an object. After dropping, you do not hold the object in your hand. :param object_name: The name of the
src/tools_pizza.py:304
Function
drop_object
Drop an object. After dropping, you do not hold the object in your hand. :param object_name: The name of the object to drop. :return: Re
src/tools_mixed.py:385
Function
drop_object
Drop an object. After dropping, you do not hold the object in your hand. :param object_name: The name of the object to drop. :return:
src/tools_elementary.py:256
Function
ec
(c)
docs/static/js/fontawesome.all.min.js:5
Function
enable_tts
()
src/tool_agent.py:333
Method
execute_voice_command_continuously
( self, push_key: Optional[str] = None, samplerate: int = 44100 )
src/tool_agent.py:197
Function
fl
(c)
docs/static/js/fontawesome.all.min.js:5
Function
gaze
Look or gaze at the object. :param object_name: The name of the object to look or gaze at
src/extended_tools.py:92
Function
getNodeIndex
(node)
docs/static/js/bulma-carousel.js:1005
Function
get_agents
Get all agents that are available in the scene, including yourself. You can see all these agents. :return: Result message.
src/tools_cocktail_gen3.py:50
Function
get_agents
Get all agents that are available in the scene, including yourself. You can see all these agents. :return: Result message.
src/tools.py:50
Function
get_agents
Get all agents that are available in the scene, including yourself. You can see all these agents. :return: Result message.
src/extended_tools.py:63
Function
get_environment_description
Retrieve all information about your physical surroundings, i.e., which objects are present, which persons are around, and what these persons
src/extended_tools.py:41
Function
get_held_objects
Get all objects that the agent is holding in its hand. :param agent_name: The name of the agent (robot or person). :return: Result m
src/tools_pizza.py:398
Function
get_held_objects
Get all objects that the agent is holding in its hand. :param agent_name: The name of the agent (robot or person). :return: Result messa
src/tools_elementary.py:346
Function
get_human_friendly_time
Return the current local time in a human-friendly conversational format. :return: The current time in a human-friendly format
src/tools_pizza.py:492
Function
get_human_friendly_time
Return the current local time in a human-friendly conversational format. :return: The current time in a human-friendly format
src/tools_cocktail.py:210
Function
get_object_out_of_way
Get an object away from another one so that the other object is then unoccluded and easier to grasp. :param object_name: The name of the
src/tools_pizza.py:183
Function
get_object_out_of_way
You get an object away from another one so that the other object is then unoccluded and easier to grasp. :param object_name: The name of the
src/tools_cocktail.py:165
Function
get_object_out_of_way
Get an object away from another one so that the other object is then unoccluded and easier to grasp. :param object_name: The name of the obj
src/tools_elementary.py:139
Function
get_objects
Get all objects that are available in the scene. You can see all these objects. :return: Result message.
src/tools_cocktail_gen3.py:38
Function
get_objects
Get all objects that are available in the scene. You can see all these objects. :return: Result message.
src/tools.py:38
Function
get_objects
Get all objects that are available in the scene. You can see all these objects. :return: Result message.
src/extended_tools.py:51
Function
get_parent
Returns the parent of an object. If the returned name is an empty string, the object has no parent. The returned parent is typically the obj
src/tools_cocktail.py:186
Function
get_parent_entity
Returns the parent of an object. If the returned name is an empty string, the object has no parent. The returned parent is typically the o
src/tools_pizza.py:207
Function
get_parent_entity
Returns the parent of an object. If the returned name is an empty string, the object has no parent. The returned parent is typically the obj
src/tools_elementary.py:166
Function
gl
(c)
docs/static/js/fontawesome.all.min.js:5
Function
grasp_object
This is an atomic function. Grasp an object. After grasping, you hold the object in your hand. :param object_name: The name of the objec
src/tools_pizza.py:272
Function
grasp_object
Grasp an object. After grasping, you hold the object in your hand. :param object_name: The name of the object to grasp. :param slow_spee
src/tools_mixed.py:353
Function
grasp_object
Grasp an object. After grasping, you hold the object in your hand. :param object_name: The name of the object to grasp. :param slow_sp
src/tools_elementary.py:228
Function
hand_object_from_hand_over_to_person
You hand an object you hold in your hand over to a person. This only works if you already hold the object in your hand. You can check whi
src/tools_mixed.py:448
Function
hand_object_over_to_person
You get an object and hand it over to a person. :param object_name: The name of the object to hand over. The object must be available in the
src/tools_cocktail_gen3.py:177
Function
hand_object_over_to_person
You get an object and hand it over to a person. :param object_name: The name of the object to hand over. The object must be available in the
src/tools.py:177
Function
hand_object_over_to_person
You grasp an object and hand it over to a person. :param object_name: The name of the object to hand over. The object must be available in t
src/tools_mixed.py:491
Function
hand_object_over_to_person
You get an object and hand it over to a person. :param object_name: The name of the object to hand over. The object must be available in the
src/extended_tools.py:255
Function
height
(element)
docs/static/js/bulma-carousel.js:136
Function
hide
(elements)
docs/static/js/bulma-carousel.js:116
Function
hl
(c)
docs/static/js/fontawesome.all.min.js:5
Function
ic
(c)
docs/static/js/fontawesome.all.min.js:5
Function
inspect
Move the object in front of your camera, and look at it. You must grasp the object before looking at it. After looking at it, the object
src/tools_mixed.py:305
Function
inspect_objects
Look at and memorize all objects in the scene. You can see all these objects. :return: Result message.
src/tools_cocktail.py:40
Function
inspect_objects
Look at and memorize all objects in the scene. You can see all these objects. :return: Result message.
src/tools_elementary.py:38
Function
inspect_scene
Look at and memorize all objects in the scene. You can see all these objects. :return: Result message.
src/tools_pizza.py:45
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