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Types & classes31 in github.com/GregoryCannon/StackRabbit

↓ 11 callersClassstring
src/fceux/rabbithttp.c:34
Class
src/server/precompute.ts:28
Class
src/server/request_handler.ts:18
EnumAiMode
src/cpp_modules/src/types.hpp:100
InterfaceDFSState
src/server/types.ts:59
ClassEngineMoveData
A data model for a move, as it relates to being part of an API response for the list of top moves */
src/cpp_modules/src/types.hpp:177
ClassEvalContext
* A collection of meta-information that dictates how boards are evaluated. * Notably excludes any context that depends primarily on the tapping speed
src/cpp_modules/src/types.hpp:148
ClassFastEvalWeights
* The relative weights of all the eval factors. */
src/cpp_modules/src/types.hpp:111
ClassGameState
* A representation of the overall state of the game, like a freeze frame before each piece spawns. */
src/cpp_modules/src/types.hpp:44
InterfaceLegalPlacementSimState
src/server/types.ts:55
ClassLockLocation
Minimal representation of a lock location. */
src/cpp_modules/src/types.hpp:92
ClassLockPlacement
Minimal representation of an entire placement, such that the input sequence is deterministic from the data here. */
src/cpp_modules/src/types.hpp:78
InterfacePhantomPlacement
src/server/types.ts:94
ClassPiece
src/cpp_modules/src/types.hpp:31
ClassPieceRangeContext
* Precomputed meta-information related to tapping speed and piece reachability. * Considered "global" because the tapping speed does not change withi
src/cpp_modules/src/types.hpp:135
ClassPlayoutData
A data model for one playout within a series of such playouts*/
src/cpp_modules/src/types.hpp:169
ClassPossibility
src/cpp_modules/src/types.hpp:160
InterfacePossibility
src/server/types.ts:63
InterfacePossibilityChain
src/server/types.ts:72
ClassPreComputeManager
src/server/precompute.ts:28
ClassRequestHandler
src/server/request_handler.ts:18
EnumRequestType
src/cpp_modules/src/types.hpp:23
InterfaceSearchState
src/server/types.ts:80
InterfaceSimParams
src/server/types.ts:9
ClassSimState
* The internal state of a move search simulation * (looping through pretend frames and seeing how the piece can move). */
src/cpp_modules/src/types.hpp:68
InterfaceSimState
src/server/types.ts:47
ClassTuckInput
src/cpp_modules/data/tetrominoes.cpp:22
ClassTuckOriginSpot
src/cpp_modules/data/tetrominoes.cpp:16
InterfaceUrlArguments
src/server/types.ts:23
InterfaceWorkerDataArgs
src/server/types.ts:103
InterfaceWorkerResponse
src/server/types.ts:109