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Functions1,573 in github.com/GodotECS/godex

↓ 1 callersMethodclear
storage/batch_storage.h:58
↓ 1 callersMethodclear_input_events
modules/godot/databags/input_databag.cpp:65
↓ 1 callersMethodconfigure
storage/hierarchical_storage.h:29
↓ 1 callersMethodconstruct_shape
modules/bullet_physics/shape_box.cpp:53
↓ 1 callersMethodcreate_entity_from_prefab
modules/godot/nodes/ecs_world.cpp:633
↓ 1 callersMethodcreate_entity_index
world/world.cpp:77
↓ 1 callersMethodcreate_shared_component_dynamic
Override SharedStorageBase
storage/storage.h:275
↓ 1 callersMethodda_call
This method is used by the `DataAccessor` to expose the `Storage` to GDScript.
storage/storage.h:132
↓ 1 callersMethoddestroy_deferred
world/world.cpp:31
↓ 1 callersMethoddestroy_storage
world/world.h:385
↓ 1 callersMethoddestroy_timer
modules/godot/databags/databag_timer.cpp:59
↓ 1 callersMethoddispatch_active_world
ecs.cpp:998
↓ 1 callersMethoddispatch_sub_dispatcher
pipeline/pipeline.cpp:366
↓ 1 callersMethodeditor_get_execution_graph_or_null
modules/godot/nodes/ecs_world.cpp:164
↓ 1 callersMethodeditor_reload_execution_graph
modules/godot/nodes/ecs_world.cpp:168
↓ 1 callersMethodend
Used to know the last element of the `Iterator`.
iterators/query.h:1491
↓ 1 callersMethodextract
spawners/spawner.h:27
↓ 1 callersMethodfind_overlapping_object
modules/bullet_physics/components_area.cpp:90
↓ 1 callersMethodflush_changed
storage/storage.h:111
↓ 1 callersMethodflush_scripts_preparation
modules/godot/nodes/script_ecs.cpp:434
↓ 1 callersFunctiongenerate_mesh_from_faces
modules/bullet_physics/debug_utilities.cpp:78
↓ 1 callersFunctiongenerate_mesh_from_points
modules/bullet_physics/debug_utilities.cpp:57
↓ 1 callersMethodget
storage/dense_vector_storage.h:35
↓ 1 callersMethodget_active_world_pipeline
ecs.cpp:990
↓ 1 callersFunctionget_by_index
ecs_types.h:254
↓ 1 callersFunctionget_by_name
ecs_types.h:239
↓ 1 callersMethodget_component_id
modules/godot/nodes/ecs_utilities.h:147
↓ 1 callersMethodget_component_property_list
modules/godot/nodes/ecs_utilities.cpp:286
↓ 1 callersMethodget_databag_by_name
modules/godot/nodes/ecs_world.cpp:692
↓ 1 callersMethodget_emitter_name
iterators/events_emitter_receiver.h:98
↓ 1 callersMethodget_enclosing_radius
modules/bullet_physics/components_pawn.cpp:53
↓ 1 callersMethodget_entity_component_by_name
modules/godot/nodes/ecs_world.cpp:662
↓ 1 callersMethodget_entity_id
modules/godot/nodes/entity.h:179
↓ 1 callersMethodget_events_array
storage/event_storage.h:69
↓ 1 callersMethodget_exit
databags/frame_time.cpp:15
↓ 1 callersMethodget_main_dispatcher
pipeline/pipeline_builder.cpp:164
↓ 1 callersMethodget_name
modules/godot/editor_plugins/editor_world_ecs.h:223
↓ 1 callersFunctionget_property_list
ecs_types.h:215
↓ 1 callersMethodget_queue
modules/godot/databags/godot_engine_databags.cpp:41
↓ 1 callersMethodget_reference_by_nodepath
modules/godot/nodes/entity.h:264
↓ 1 callersMethodget_shared_storage
world/world.h:341
↓ 1 callersMethodget_sid
Returns the `SID` for this world. Creates one if it has none yet.
modules/godot/nodes/shared_component_resource.cpp:60
↓ 1 callersMethodget_sync_transform
modules/godot/nodes/entity.h:256
↓ 1 callersMethodget_system_bundles
modules/godot/nodes/ecs_world.cpp:84
↓ 1 callersMethodget_system_info
utils/fetchers.cpp:104
↓ 1 callersMethodget_systems_name
modules/godot/nodes/ecs_world.cpp:72
↓ 1 callersMethodget_token
pipeline/pipeline.cpp:37
↓ 1 callersMethodget_world_ecs
modules/godot/databags/scene_tree_databag.cpp:14
↓ 1 callersFunctionglobal_dynamic_get
ecs_types.h:156
↓ 1 callersFunctionglobal_dynamic_set
ecs_types.h:165
↓ 1 callersMethodhas
storage/steady_storage.h:45
↓ 1 callersMethodhas
iterators/dynamic_query.cpp:264
↓ 1 callersFunctionhermite_interpolate
TODO use `const &` Interpolates two positions using the hermite interpolation. Returns the interpolated position.
modules/godot/systems/mesh_updater_system.cpp:28
↓ 1 callersMethodinit
modules/godot/nodes/shared_component_resource.cpp:43
↓ 1 callersMethodinit
modules/godot/editor_plugins/components_mesh_gizmo_3d.cpp:27
↓ 1 callersMethodinsert
storage/dense_vector_storage.h:26
↓ 1 callersMethodinsert
storage/storage.h:211
↓ 1 callersMethodinsert
storage/batch_storage.h:19
↓ 1 callersMethodinsert
spawners/spawner.h:81
↓ 1 callersFunctioninternal_build_stages
pipeline/pipeline_builder.cpp:818
↓ 1 callersFunctioninternal_detect_warnings_lost_events
pipeline/pipeline_builder.cpp:775
↓ 1 callersMethodinternal_set_name
modules/godot/nodes/ecs_utilities.cpp:278
↓ 1 callersMethodis_paused
modules/godot/databags/scene_tree_databag.cpp:79
↓ 1 callersMethodis_steady
A storage return true when the component memory location never changes once allocated.
storage/storage.h:40
↓ 1 callersMethodis_world_ready
ecs.cpp:963
↓ 1 callersMethodjoin_fetch
iterators/query.h:1000
↓ 1 callersMethodmark_still_overlapping
modules/bullet_physics/components_area.cpp:86
↓ 1 callersFunctionmove
modules/bullet_physics/systems_walk.cpp:108
↓ 1 callersMethodneed_mass_reload
modules/bullet_physics/components_rigid_body.cpp:156
↓ 1 callersMethodnew_timer
modules/godot/databags/databag_timer.cpp:27
↓ 1 callersMethodnext_valid_entity
iterators/query.h:1536
↓ 1 callersMethodnotify_release_write
If a `Storage` set this to true, Godex will notify it once the `System` has finished using the storage.
storage/storage.h:34
↓ 1 callersMethodnotify_transform_changed
modules/bullet_physics/components_rigid_body.cpp:19
↓ 1 callersMethodon_position_update
modules/godot/nodes/entity.h:18
↓ 1 callersMethodon_system_release
This function is called by the pipeline only at the end of the stage. It's always called in single thread and the Storage is not used by anyone. Durin
storage/storage.h:83
↓ 1 callersFunctionoverlap_check_any_convex_concave
modules/bullet_physics/overlap_check.cpp:777
↓ 1 callersFunctionoverlap_check_box_capsule
modules/bullet_physics/overlap_check.cpp:540
↓ 1 callersFunctionoverlap_check_capsule_convex
modules/bullet_physics/overlap_check.cpp:689
↓ 1 callersFunctionoverlap_check_capsule_sphere
modules/bullet_physics/overlap_check.cpp:253
↓ 1 callersFunctionoverlap_check_convex_cylinder
modules/bullet_physics/overlap_check.cpp:360
↓ 1 callersFunctionoverlap_check_convex_sphere
modules/bullet_physics/overlap_check.cpp:321
↓ 1 callersFunctionoverlap_check_cylinder_capsule
modules/bullet_physics/overlap_check.cpp:633
↓ 1 callersFunctionoverlap_check_cylinder_convex
modules/bullet_physics/overlap_check.cpp:396
↓ 1 callersFunctionoverlap_check_cylinder_cylinder
modules/bullet_physics/overlap_check.cpp:596
↓ 1 callersFunctionoverlap_check_plane_any_convex
modules/bullet_physics/overlap_check.cpp:918
↓ 1 callersFunctionpipeline_dispatcher_view_update
modules/godot/editor_plugins/editor_world_ecs.cpp:1039
↓ 1 callersMethodpipeline_system_bundle_remove
modules/godot/editor_plugins/editor_world_ecs.cpp:1090
↓ 1 callersMethodpipeline_system_remove
modules/godot/editor_plugins/editor_world_ecs.cpp:1101
↓ 1 callersMethodpost_process
modules/godot/nodes/ecs_world.cpp:561
↓ 1 callersMethodpre_process
modules/godot/nodes/ecs_world.cpp:558
↓ 1 callersMethodprepare_for_optimization
pipeline/pipeline_builder.cpp:60
↓ 1 callersMethodprint_sorted_systems
pipeline/pipeline_builder.cpp:100
↓ 1 callersMethodprint_stages
pipeline/pipeline_builder.cpp:113
↓ 1 callersFunctionreflect
modules/bullet_physics/utilities.cpp:32
↓ 1 callersMethodrelease_pipelines
world/world.cpp:385
↓ 1 callersMethodrelease_world
utils/fetchers.cpp:122
↓ 1 callersMethodrelease_world
spawners/spawner.h:64
↓ 1 callersMethodreload_scripts
modules/godot/nodes/script_ecs.cpp:86
↓ 1 callersMethodremove
Immediately removes the `Component` from this index.
storage/storage.h:64
↓ 1 callersMethodremove
storage/batch_storage.h:52
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