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github.com/GodotECS/godex
/ functions
Functions
1,573 in github.com/GodotECS/godex
⨍
Functions
1,573
◇
Types & classes
379
↓ 1 callers
Method
clear
storage/batch_storage.h:58
↓ 1 callers
Method
clear_input_events
modules/godot/databags/input_databag.cpp:65
↓ 1 callers
Method
configure
storage/hierarchical_storage.h:29
↓ 1 callers
Method
construct_shape
modules/bullet_physics/shape_box.cpp:53
↓ 1 callers
Method
create_entity_from_prefab
modules/godot/nodes/ecs_world.cpp:633
↓ 1 callers
Method
create_entity_index
world/world.cpp:77
↓ 1 callers
Method
create_shared_component_dynamic
Override SharedStorageBase
storage/storage.h:275
↓ 1 callers
Method
da_call
This method is used by the `DataAccessor` to expose the `Storage` to GDScript.
storage/storage.h:132
↓ 1 callers
Method
destroy_deferred
world/world.cpp:31
↓ 1 callers
Method
destroy_storage
world/world.h:385
↓ 1 callers
Method
destroy_timer
modules/godot/databags/databag_timer.cpp:59
↓ 1 callers
Method
dispatch_active_world
ecs.cpp:998
↓ 1 callers
Method
dispatch_sub_dispatcher
pipeline/pipeline.cpp:366
↓ 1 callers
Method
editor_get_execution_graph_or_null
modules/godot/nodes/ecs_world.cpp:164
↓ 1 callers
Method
editor_reload_execution_graph
modules/godot/nodes/ecs_world.cpp:168
↓ 1 callers
Method
end
Used to know the last element of the `Iterator`.
iterators/query.h:1491
↓ 1 callers
Method
extract
spawners/spawner.h:27
↓ 1 callers
Method
find_overlapping_object
modules/bullet_physics/components_area.cpp:90
↓ 1 callers
Method
flush_changed
storage/storage.h:111
↓ 1 callers
Method
flush_scripts_preparation
modules/godot/nodes/script_ecs.cpp:434
↓ 1 callers
Function
generate_mesh_from_faces
modules/bullet_physics/debug_utilities.cpp:78
↓ 1 callers
Function
generate_mesh_from_points
modules/bullet_physics/debug_utilities.cpp:57
↓ 1 callers
Method
get
storage/dense_vector_storage.h:35
↓ 1 callers
Method
get_active_world_pipeline
ecs.cpp:990
↓ 1 callers
Function
get_by_index
ecs_types.h:254
↓ 1 callers
Function
get_by_name
ecs_types.h:239
↓ 1 callers
Method
get_component_id
modules/godot/nodes/ecs_utilities.h:147
↓ 1 callers
Method
get_component_property_list
modules/godot/nodes/ecs_utilities.cpp:286
↓ 1 callers
Method
get_databag_by_name
modules/godot/nodes/ecs_world.cpp:692
↓ 1 callers
Method
get_emitter_name
iterators/events_emitter_receiver.h:98
↓ 1 callers
Method
get_enclosing_radius
modules/bullet_physics/components_pawn.cpp:53
↓ 1 callers
Method
get_entity_component_by_name
modules/godot/nodes/ecs_world.cpp:662
↓ 1 callers
Method
get_entity_id
modules/godot/nodes/entity.h:179
↓ 1 callers
Method
get_events_array
storage/event_storage.h:69
↓ 1 callers
Method
get_exit
databags/frame_time.cpp:15
↓ 1 callers
Method
get_main_dispatcher
pipeline/pipeline_builder.cpp:164
↓ 1 callers
Method
get_name
modules/godot/editor_plugins/editor_world_ecs.h:223
↓ 1 callers
Function
get_property_list
ecs_types.h:215
↓ 1 callers
Method
get_queue
modules/godot/databags/godot_engine_databags.cpp:41
↓ 1 callers
Method
get_reference_by_nodepath
modules/godot/nodes/entity.h:264
↓ 1 callers
Method
get_shared_storage
world/world.h:341
↓ 1 callers
Method
get_sid
Returns the `SID` for this world. Creates one if it has none yet.
modules/godot/nodes/shared_component_resource.cpp:60
↓ 1 callers
Method
get_sync_transform
modules/godot/nodes/entity.h:256
↓ 1 callers
Method
get_system_bundles
modules/godot/nodes/ecs_world.cpp:84
↓ 1 callers
Method
get_system_info
utils/fetchers.cpp:104
↓ 1 callers
Method
get_systems_name
modules/godot/nodes/ecs_world.cpp:72
↓ 1 callers
Method
get_token
pipeline/pipeline.cpp:37
↓ 1 callers
Method
get_world_ecs
modules/godot/databags/scene_tree_databag.cpp:14
↓ 1 callers
Function
global_dynamic_get
ecs_types.h:156
↓ 1 callers
Function
global_dynamic_set
ecs_types.h:165
↓ 1 callers
Method
has
storage/steady_storage.h:45
↓ 1 callers
Method
has
iterators/dynamic_query.cpp:264
↓ 1 callers
Function
hermite_interpolate
TODO use `const &` Interpolates two positions using the hermite interpolation. Returns the interpolated position.
modules/godot/systems/mesh_updater_system.cpp:28
↓ 1 callers
Method
init
modules/godot/nodes/shared_component_resource.cpp:43
↓ 1 callers
Method
init
modules/godot/editor_plugins/components_mesh_gizmo_3d.cpp:27
↓ 1 callers
Method
insert
storage/dense_vector_storage.h:26
↓ 1 callers
Method
insert
storage/storage.h:211
↓ 1 callers
Method
insert
storage/batch_storage.h:19
↓ 1 callers
Method
insert
spawners/spawner.h:81
↓ 1 callers
Function
internal_build_stages
pipeline/pipeline_builder.cpp:818
↓ 1 callers
Function
internal_detect_warnings_lost_events
pipeline/pipeline_builder.cpp:775
↓ 1 callers
Method
internal_set_name
modules/godot/nodes/ecs_utilities.cpp:278
↓ 1 callers
Method
is_paused
modules/godot/databags/scene_tree_databag.cpp:79
↓ 1 callers
Method
is_steady
A storage return true when the component memory location never changes once allocated.
storage/storage.h:40
↓ 1 callers
Method
is_world_ready
ecs.cpp:963
↓ 1 callers
Method
join_fetch
iterators/query.h:1000
↓ 1 callers
Method
mark_still_overlapping
modules/bullet_physics/components_area.cpp:86
↓ 1 callers
Function
move
modules/bullet_physics/systems_walk.cpp:108
↓ 1 callers
Method
need_mass_reload
modules/bullet_physics/components_rigid_body.cpp:156
↓ 1 callers
Method
new_timer
modules/godot/databags/databag_timer.cpp:27
↓ 1 callers
Method
next_valid_entity
iterators/query.h:1536
↓ 1 callers
Method
notify_release_write
If a `Storage` set this to true, Godex will notify it once the `System` has finished using the storage.
storage/storage.h:34
↓ 1 callers
Method
notify_transform_changed
modules/bullet_physics/components_rigid_body.cpp:19
↓ 1 callers
Method
on_position_update
modules/godot/nodes/entity.h:18
↓ 1 callers
Method
on_system_release
This function is called by the pipeline only at the end of the stage. It's always called in single thread and the Storage is not used by anyone. Durin
storage/storage.h:83
↓ 1 callers
Function
overlap_check_any_convex_concave
modules/bullet_physics/overlap_check.cpp:777
↓ 1 callers
Function
overlap_check_box_capsule
modules/bullet_physics/overlap_check.cpp:540
↓ 1 callers
Function
overlap_check_capsule_convex
modules/bullet_physics/overlap_check.cpp:689
↓ 1 callers
Function
overlap_check_capsule_sphere
modules/bullet_physics/overlap_check.cpp:253
↓ 1 callers
Function
overlap_check_convex_cylinder
modules/bullet_physics/overlap_check.cpp:360
↓ 1 callers
Function
overlap_check_convex_sphere
modules/bullet_physics/overlap_check.cpp:321
↓ 1 callers
Function
overlap_check_cylinder_capsule
modules/bullet_physics/overlap_check.cpp:633
↓ 1 callers
Function
overlap_check_cylinder_convex
modules/bullet_physics/overlap_check.cpp:396
↓ 1 callers
Function
overlap_check_cylinder_cylinder
modules/bullet_physics/overlap_check.cpp:596
↓ 1 callers
Function
overlap_check_plane_any_convex
modules/bullet_physics/overlap_check.cpp:918
↓ 1 callers
Function
pipeline_dispatcher_view_update
modules/godot/editor_plugins/editor_world_ecs.cpp:1039
↓ 1 callers
Method
pipeline_system_bundle_remove
modules/godot/editor_plugins/editor_world_ecs.cpp:1090
↓ 1 callers
Method
pipeline_system_remove
modules/godot/editor_plugins/editor_world_ecs.cpp:1101
↓ 1 callers
Method
post_process
modules/godot/nodes/ecs_world.cpp:561
↓ 1 callers
Method
pre_process
modules/godot/nodes/ecs_world.cpp:558
↓ 1 callers
Method
prepare_for_optimization
pipeline/pipeline_builder.cpp:60
↓ 1 callers
Method
print_sorted_systems
pipeline/pipeline_builder.cpp:100
↓ 1 callers
Method
print_stages
pipeline/pipeline_builder.cpp:113
↓ 1 callers
Function
reflect
modules/bullet_physics/utilities.cpp:32
↓ 1 callers
Method
release_pipelines
world/world.cpp:385
↓ 1 callers
Method
release_world
utils/fetchers.cpp:122
↓ 1 callers
Method
release_world
spawners/spawner.h:64
↓ 1 callers
Method
reload_scripts
modules/godot/nodes/script_ecs.cpp:86
↓ 1 callers
Method
remove
Immediately removes the `Component` from this index.
storage/storage.h:64
↓ 1 callers
Method
remove
storage/batch_storage.h:52
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