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github.com/GodotECS/godex
/ functions
Functions
1,573 in github.com/GodotECS/godex
⨍
Functions
1,573
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Types & classes
379
↓ 2 callers
Method
_set
utils/fetchers.cpp:41
↓ 2 callers
Method
add_shared_component
world/world.cpp:176
↓ 2 callers
Method
add_sub_storage
storage/hierarchical_storage.h:34
↓ 2 callers
Method
capacity
storage/static_vector.h:106
↓ 2 callers
Method
clear
storage/hierarchical_storage.h:85
↓ 2 callers
Method
clone
modules/godot/nodes/entity.h:705
↓ 2 callers
Method
conclude_process
systems/system_builder.h:216
↓ 2 callers
Method
create_databag
ecs.cpp:288
↓ 2 callers
Method
create_events_storage
ecs.cpp:367
↓ 2 callers
Method
destroy_entity
modules/godot/nodes/entity.h:815
↓ 2 callers
Function
destroy_storage
events/events.h:31
↓ 2 callers
Function
equal
modules/bullet_physics/systems_base.cpp:137
↓ 2 callers
Method
flush_events
storage/event_storage.h:91
↓ 2 callers
Method
freeze
storage/entity_list.cpp:3
↓ 2 callers
Function
generate_mesh_from_lines
modules/bullet_physics/debug_utilities.cpp:26
↓ 2 callers
Method
get
storage/steady_storage.h:49
↓ 2 callers
Method
get
storage/shared_steady_storage.h:102
↓ 2 callers
Method
get_batch_size
Must be overridden if this storage is storing in batch.
storage/storage.h:226
↓ 2 callers
Method
get_body_mode
modules/bullet_physics/components_rigid_body.cpp:130
↓ 2 callers
Method
get_dispatcher
modules/bullet_physics/databag_space.h:39
↓ 2 callers
Method
get_handle_count
modules/godot/editor_plugins/components_mesh_gizmo_3d.cpp:80
↓ 2 callers
Method
get_layer
modules/bullet_physics/components_area.cpp:47
↓ 2 callers
Method
get_os
modules/godot/databags/godot_engine_databags.cpp:13
↓ 2 callers
Method
get_pawn_radius
modules/bullet_physics/components_pawn.cpp:28
↓ 2 callers
Method
get_property_default
components/dynamic_component.h:27
↓ 2 callers
Method
get_property_default_value
modules/godot/nodes/ecs_utilities.cpp:295
↓ 2 callers
Method
get_property_id
components/dynamic_component.h:37
↓ 2 callers
Function
get_property_index
ecs_types.h:225
↓ 2 callers
Method
get_scale
modules/godot/components/transform_component.cpp:58
↓ 2 callers
Method
get_script_component
modules/godot/nodes/script_ecs.cpp:63
↓ 2 callers
Method
get_script_system
modules/godot/nodes/script_ecs.cpp:81
↓ 2 callers
Method
get_server
modules/godot/databags/physics_datagabs.cpp:14
↓ 2 callers
Method
get_stored_entities
storage/storage.h:72
↓ 2 callers
Method
has_emitter
storage/event_storage.h:50
↓ 2 callers
Function
has_single_thread_only_databags
ecs.cpp:662
↓ 2 callers
Method
hide_editor
modules/godot/editor_plugins/editor_world_ecs.cpp:793
↓ 2 callers
Method
insert_dynamic
storage/storage.h:191
↓ 2 callers
Function
is_devel
()
methods_ecs.py:11
↓ 2 callers
Method
is_init
modules/godot/nodes/shared_component_resource.cpp:55
↓ 2 callers
Function
is_separated_oriented_axis_one_way
Test the axis of the shape_1 but rotated toward the object and not along the basis. So even if the objects are orientated in other directions is possi
modules/bullet_physics/overlap_check.cpp:117
↓ 2 callers
Function
is_separated_polyhedron_faces_check
modules/bullet_physics/overlap_check.cpp:173
↓ 2 callers
Function
move_after_if_possible
Check the move_before_if_possible doc, below.
pipeline/pipeline_builder.cpp:502
↓ 2 callers
Function
move_before_if_possible
Moves the system in `p_val` before the system `p_where` only if possible. p_val is tested with each system before moving it, if a dependency is found
pipeline/pipeline_builder.cpp:576
↓ 2 callers
Method
new_precise_timer
modules/godot/databags/databag_timer.cpp:32
↓ 2 callers
Function
overlap_check_box_cylinder
modules/bullet_physics/overlap_check.cpp:489
↓ 2 callers
Function
overlap_check_sphere_convex
modules/bullet_physics/overlap_check.cpp:348
↓ 2 callers
Method
prepare
modules/godot/nodes/ecs_utilities.cpp:101
↓ 2 callers
Method
register_runtime_scripts
modules/godot/nodes/script_ecs.cpp:194
↓ 2 callers
Method
reload_body
modules/bullet_physics/components_area.cpp:64
↓ 2 callers
Method
reload_mass
modules/bullet_physics/components_rigid_body.cpp:160
↓ 2 callers
Method
remove_change_listener
storage/storage.h:92
↓ 2 callers
Method
remove_child
modules/godot/nodes/entity.cpp:23
↓ 2 callers
Method
remove_component
modules/godot/nodes/entity.h:569
↓ 2 callers
Method
set_active_world
ecs.cpp:902
↓ 2 callers
Method
set_dispatcher_name
modules/godot/editor_plugins/editor_world_ecs.cpp:253
↓ 2 callers
Method
set_height
modules/bullet_physics/shape_capsule.cpp:9
↓ 2 callers
Method
set_pawn_height
modules/bullet_physics/components_pawn.cpp:14
↓ 2 callers
Method
set_pawn_radius
modules/bullet_physics/components_pawn.cpp:23
↓ 2 callers
Method
set_radius
modules/bullet_physics/shape_capsule.cpp:3
↓ 2 callers
Method
set_system_id
systems/dynamic_system.cpp:13
↓ 2 callers
Method
set_transform
modules/bullet_physics/components_rigid_body.cpp:71
↓ 2 callers
Method
set_world_ecs
modules/godot/editor_plugins/editor_world_ecs.cpp:798
↓ 2 callers
Method
spawner_get_components
modules/godot/nodes/script_ecs.cpp:34
↓ 2 callers
Function
system_data_size_of
systems/system_builder.h:226
↓ 2 callers
Function
test_ray
modules/bullet_physics/collision_queries.cpp:184
↓ 2 callers
Method
unfreeze
storage/entity_list.cpp:7
↓ 2 callers
Function
unstuck
modules/bullet_physics/systems_walk.cpp:25
↓ 1 callers
Function
UNSCALE_BT_BASIS
modules/bullet_physics/bullet_types_converter.cpp:93
↓ 1 callers
Method
__empty_scripts
modules/godot/nodes/script_ecs.cpp:217
↓ 1 callers
Method
__initialize
components/dynamic_component.h:141
↓ 1 callers
Method
__prepare
modules/godot/nodes/ecs_utilities.cpp:201
↓ 1 callers
Method
__reload_script
modules/godot/nodes/script_ecs.cpp:230
↓ 1 callers
Function
__static_destructor
events/events.h:17
↓ 1 callers
Method
_bind_methods
ecs.cpp:93
↓ 1 callers
Method
_get_storage_config
components/child.cpp:7
↓ 1 callers
Method
add_component
world/world.cpp:145
↓ 1 callers
Method
add_event
storage/event_storage.h:98
↓ 1 callers
Method
add_event_dynamic
storage/event_storage.h:54
↓ 1 callers
Method
add_event_emitter
storage/event_storage.h:45
↓ 1 callers
Method
add_input_event
modules/godot/databags/input_databag.cpp:84
↓ 1 callers
Method
add_new_overlap
modules/bullet_physics/components_area.cpp:81
↓ 1 callers
Method
add_shape
modules/bullet_physics/shape_capsule.cpp:42
↓ 1 callers
Method
add_shape
modules/bullet_physics/shape_convex.cpp:65
↓ 1 callers
Method
add_shape
modules/bullet_physics/shape_cone.cpp:42
↓ 1 callers
Method
add_shape
modules/bullet_physics/shape_box.cpp:42
↓ 1 callers
Method
add_shape
modules/bullet_physics/shape_trimesh.cpp:65
↓ 1 callers
Method
add_shape
modules/bullet_physics/shape_sphere.cpp:24
↓ 1 callers
Method
add_shape
modules/bullet_physics/shape_cylinder.cpp:32
↓ 1 callers
Method
add_stage
modules/godot/editor_plugins/editor_world_ecs.cpp:261
↓ 1 callers
Method
add_sub_dispatcher
modules/godot/editor_plugins/editor_world_ecs.cpp:216
↓ 1 callers
Method
add_system
modules/godot/editor_plugins/editor_world_ecs.cpp:210
↓ 1 callers
Method
any_fetch
iterators/query.h:999
↓ 1 callers
Function
call
ecs_types.h:432
↓ 1 callers
Function
call_return_immutable
ecs_types.h:326
↓ 1 callers
Function
call_return_mutable
ecs_types.h:302
↓ 1 callers
Function
call_rvoid_immutable
ecs_types.h:369
↓ 1 callers
Function
call_rvoid_mutable
ecs_types.h:348
↓ 1 callers
Method
can_change
pipeline/pipeline.cpp:14
↓ 1 callers
Method
changed_component
iterators/dynamic_query.cpp:47
↓ 1 callers
Method
clear
storage/storage.h:68
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