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hub / github.com/GarageGames/Torque3D / getSequence

Method getSequence

Engine/source/ts/tsThread.cpp:566–571  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

564}
565
566U32 TSShapeInstance::getSequence(TSThread * thread)
567{
568 //AssertFatal( thread->sequence >= 0, "TSShapeInstance::getSequence: range error A");
569 //AssertFatal( thread->sequence < mShape->sequences.size(), "TSShapeInstance::getSequence: range error B");
570 return (U32)thread->sequence;
571}
572
573void TSShapeInstance::transitionToSequence(TSThread * thread, S32 seq, F32 pos, F32 duration, bool continuePlay)
574{

Callers 15

animateNodesMethod · 0.45
handleTransitionNodesMethod · 0.45
handleAnimatedScaleMethod · 0.45
handleBlendSequenceMethod · 0.45
animateVisibilityMethod · 0.45
animateFrameMethod · 0.45
animateMatFrameMethod · 0.45
initGroundMethod · 0.45
operator<Method · 0.45
setSequenceMethod · 0.45
transitionToSequenceMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected