| 728 | } |
| 729 | |
| 730 | void TSShapeInstance::animateFrame(S32 ss) |
| 731 | { |
| 732 | PROFILE_SCOPE( TSShapeInstance_animateFrame ); |
| 733 | |
| 734 | S32 i; |
| 735 | if (!mMeshObjects.size()) |
| 736 | return; |
| 737 | |
| 738 | // find out who needs default values set |
| 739 | TSIntegerSet beenSet; |
| 740 | beenSet.setAll(mMeshObjects.size()); |
| 741 | for (i=0; i<mThreadList.size(); i++) |
| 742 | beenSet.takeAway(mThreadList[i]->getSequence()->frameMatters); |
| 743 | |
| 744 | // set defaults |
| 745 | S32 a = mShape->subShapeFirstObject[ss]; |
| 746 | S32 b = a + mShape->subShapeNumObjects[ss]; |
| 747 | for (i=a; i<b; i++) |
| 748 | if (beenSet.test(i)) |
| 749 | mMeshObjects[i].frame = mShape->objectStates[i].frameIndex; |
| 750 | |
| 751 | // go through each thread and set frame on those objects that |
| 752 | // are not set yet and are controlled by that thread |
| 753 | for (i=0; i<mThreadList.size(); i++) |
| 754 | { |
| 755 | TSThread * th = mThreadList[i]; |
| 756 | |
| 757 | const TSShape::Sequence* threadSequence = th->getSequence(); |
| 758 | |
| 759 | // For better or worse, object states are stored together (frame, |
| 760 | // matFrame, visibility all in one structure). Thus, indexing into |
| 761 | // object state array for animation for any of these attributes needs to |
| 762 | // take into account whether or not the other attributes are also animated. |
| 763 | // The object states should eventually be separated (like the node states were) |
| 764 | // in order to save memory and save the following step. |
| 765 | TSIntegerSet objectMatters = threadSequence->frameMatters; |
| 766 | objectMatters.overlap(threadSequence->matFrameMatters); |
| 767 | objectMatters.overlap(threadSequence->visMatters); |
| 768 | |
| 769 | // skip to beginning of this sub-shape |
| 770 | S32 j=0; |
| 771 | S32 start = objectMatters.start(); |
| 772 | S32 end = b; |
| 773 | for (S32 objectIndex = start; objectIndex<end; objectMatters.next(objectIndex), j++) |
| 774 | { |
| 775 | if (!beenSet.test(objectIndex) && threadSequence->frameMatters.test(objectIndex)) |
| 776 | { |
| 777 | S32 key = (th->keyPos<0.5f) ? th->keyNum1 : th->keyNum2; |
| 778 | mMeshObjects[objectIndex].frame = mShape->getObjectState(*threadSequence,key,j).frameIndex; |
| 779 | |
| 780 | // record change so that later threads don't over-write us... |
| 781 | beenSet.set(objectIndex); |
| 782 | } |
| 783 | } |
| 784 | } |
| 785 | } |
| 786 | |
| 787 | void TSShapeInstance::animateMatFrame(S32 ss) |