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hub / github.com/GarageGames/Torque3D / unpackNetStringHandleU

Method unpackNetStringHandleU

Engine/source/sim/netConnection.cpp:1213–1228  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1211}
1212
1213NetStringHandle NetConnection::unpackNetStringHandleU(BitStream *stream)
1214{
1215 NetStringHandle ret;
1216 if(stream->readFlag())
1217 {
1218 if(stream->readFlag())
1219 ret = mStringTable->lookupString(stream->readInt(ConnectionStringTable::EntryBitSize));
1220 else
1221 {
1222 char buf[256];
1223 stream->readString(buf);
1224 ret = NetStringHandle(buf);
1225 }
1226 }
1227 return ret;
1228}
1229
1230//----------------------------------------------------------------------------
1231

Callers 3

unpackUpdateMethod · 0.80
unpackUpdateMethod · 0.80
unpackUpdateMethod · 0.80

Calls 5

NetStringHandleClass · 0.85
readFlagMethod · 0.80
readIntMethod · 0.80
lookupStringMethod · 0.45
readStringMethod · 0.45

Tested by

no test coverage detected