MCPcopy Create free account
hub / github.com/GarageGames/Torque3D / mapString

Method mapString

Engine/source/sim/connectionStringTable.cpp:167–171  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

165}
166
167void ConnectionStringTable::mapString(U32 netId, NetStringHandle &string)
168{
169 // the netId is sent by the other side... throw it in our mapping table:
170 mRemoteStringTable[netId] = string;
171}
172
173void ConnectionStringTable::readDemoStartBlock(BitStream *stream)
174{

Callers 1

processMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected