| 98 | //----------------------------------------------------------------------------- |
| 99 | |
| 100 | void SceneRenderState::renderObjects( SceneObject** objects, U32 numObjects ) |
| 101 | { |
| 102 | // Let the objects batch their stuff. |
| 103 | |
| 104 | PROFILE_START( SceneRenderState_prepRenderImages ); |
| 105 | for( U32 i = 0; i < numObjects; ++ i ) |
| 106 | { |
| 107 | SceneObject* object = objects[ i ]; |
| 108 | object->prepRenderImage( this ); |
| 109 | } |
| 110 | |
| 111 | #ifdef TORQUE_EXPERIMENTAL_EC |
| 112 | U32 interfaceCount = RenderComponentInterface::all.size(); |
| 113 | for (U32 i = 0; i < RenderComponentInterface::all.size(); i++) |
| 114 | { |
| 115 | Component* comp = dynamic_cast<Component*>(RenderComponentInterface::all[i]); |
| 116 | |
| 117 | if (comp->isClientObject() && comp->isActive()) |
| 118 | { |
| 119 | RenderComponentInterface::all[i]->prepRenderImage(this); |
| 120 | } |
| 121 | } |
| 122 | #endif |
| 123 | |
| 124 | PROFILE_END(); |
| 125 | |
| 126 | // Render what the objects have batched. |
| 127 | |
| 128 | getRenderPass()->renderPass( this ); |
| 129 | } |
no test coverage detected