| 134 | } |
| 135 | |
| 136 | void RenderTranslucentMgr::render( SceneRenderState *state ) |
| 137 | { |
| 138 | PROFILE_SCOPE(RenderTranslucentMgr_render); |
| 139 | |
| 140 | // Early out if nothing to draw. |
| 141 | if(!mElementList.size()) |
| 142 | return; |
| 143 | |
| 144 | GFXDEBUGEVENT_SCOPE(RenderTranslucentMgr_Render, ColorI::BLUE); |
| 145 | |
| 146 | // Find the particle render manager (if we don't have it) |
| 147 | if(mParticleRenderMgr == NULL) |
| 148 | { |
| 149 | RenderPassManager *rpm = state->getRenderPass(); |
| 150 | for( U32 i = 0; i < rpm->getManagerCount(); i++ ) |
| 151 | { |
| 152 | RenderBinManager *bin = rpm->getManager(i); |
| 153 | if( bin->getRenderInstType() == RenderParticleMgr::RIT_Particles ) |
| 154 | { |
| 155 | mParticleRenderMgr = reinterpret_cast<RenderParticleMgr *>(bin); |
| 156 | break; |
| 157 | } |
| 158 | } |
| 159 | } |
| 160 | |
| 161 | GFXTransformSaver saver; |
| 162 | |
| 163 | SceneData sgData; |
| 164 | sgData.init( state ); |
| 165 | |
| 166 | GFXVertexBuffer * lastVB = NULL; |
| 167 | GFXPrimitiveBuffer * lastPB = NULL; |
| 168 | |
| 169 | // Restore transforms |
| 170 | MatrixSet &matrixSet = getRenderPass()->getMatrixSet(); |
| 171 | matrixSet.restoreSceneViewProjection(); |
| 172 | |
| 173 | U32 binSize = mElementList.size(); |
| 174 | for( U32 j=0; j<binSize; ) |
| 175 | { |
| 176 | RenderInst *baseRI = mElementList[j].inst; |
| 177 | |
| 178 | U32 matListEnd = j; |
| 179 | |
| 180 | // render these separately... |
| 181 | if ( baseRI->type == RenderPassManager::RIT_ObjectTranslucent ) |
| 182 | { |
| 183 | ObjectRenderInst* objRI = static_cast<ObjectRenderInst*>(baseRI); |
| 184 | objRI->renderDelegate( objRI, state, NULL ); |
| 185 | |
| 186 | lastVB = NULL; |
| 187 | lastPB = NULL; |
| 188 | j++; |
| 189 | continue; |
| 190 | } |
| 191 | else if (baseRI->type == RenderPassManager::RIT_VolumetricFog) |
| 192 | { |
| 193 | ObjectRenderInst* objRI = static_cast<ObjectRenderInst*>(baseRI); |
nothing calls this directly
no test coverage detected