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hub / github.com/GarageGames/Torque3D / setNodeTransforms

Method setNodeTransforms

Engine/source/materials/matInstance.cpp:469–473  ·  view source on GitHub ↗

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467}
468
469void MatInstance::setNodeTransforms(const MatrixF *address, const U32 numTransforms)
470{
471 PROFILE_SCOPE(MatInstance_setNodeTransforms);
472 mProcessedMaterial->setNodeTransforms(address, numTransforms, getCurPass());
473}
474
475void MatInstance::setSceneInfo(SceneRenderState * state, const SceneData& sgData)
476{

Callers 4

renderMethod · 0.45
renderMethod · 0.45
renderMethod · 0.45
renderMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected