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hub / github.com/GarageGames/Torque3D / updateDoAnimateAllShapes

Method updateDoAnimateAllShapes

Engine/source/T3D/shapeImage.cpp:1476–1505  ·  view source on GitHub ↗

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1474}
1475
1476void ShapeBase::MountedImage::updateDoAnimateAllShapes(const ShapeBase* owner)
1477{
1478 doAnimateAllShapes = false;
1479 if (!dataBlock)
1480 return;
1481
1482 // According to ShapeBase::isFirstPerson() the server is always in first person mode.
1483 // Therefore we don't need to animate any other shapes but the one that will be
1484 // used for first person.
1485
1486 // Sometimes this is forced externally, so honour it.
1487 if (forceAnimateAllShapes)
1488 {
1489 doAnimateAllShapes = true;
1490 return;
1491 }
1492
1493 if (owner->isClientObject())
1494 {
1495 // If this client object doesn't have a controlling client, then according to
1496 // ShapeBase::isFirstPerson() it cannot ever be in first person mode. So no need
1497 // to animate any shapes beyond the current one.
1498 if (!owner->getControllingClient())
1499 {
1500 return;
1501 }
1502
1503 doAnimateAllShapes = dataBlock->animateAllShapes;
1504 }
1505}
1506
1507//----------------------------------------------------------------------------
1508//----------------------------------------------------------------------------

Callers 2

setControllingClientMethod · 0.80
setImageMethod · 0.80

Calls 2

isClientObjectMethod · 0.80
getControllingClientMethod · 0.45

Tested by

no test coverage detected