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github.com/GarageGames/Torque3D
/ types & classes
Types & classes
8,998 in github.com/GarageGames/Torque3D
⨍
Functions
49,253
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Types & classes
8,998
↓ 723 callers
Class
Point3F
------------------------------------------------------------------------------
Engine/source/math/mPoint3.h:100
↓ 533 callers
Class
btVector3
Engine/lib/bullet/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h:20
↓ 366 callers
Class
Point2I
Engine/source/gfx/gfxTarget.h:40
↓ 321 callers
Class
String
The String class represents a 0-terminated array of characters.
Engine/source/core/util/str.h:40
↓ 295 callers
Class
Point3F
Engine/source/T3D/physics/physicsWorld.h:34
↓ 142 callers
Class
StockColorItem
Engine/source/core/color.h:231
↓ 100 callers
Class
Point2F
------------------------------------------------------------------------------ 2D floating-point point.
Engine/source/math/mPoint2.h:101
↓ 93 callers
Enum
U32
Engine/source/core/stream/fileStream.h:36
↓ 80 callers
Enum
U32
Engine/source/gfx/sim/debugDraw.h:151
↓ 79 callers
Enum
U32
Engine/source/scene/simPath.h:52
↓ 76 callers
Class
Point2F
Engine/source/gfx/gfxShader.h:61
↓ 64 callers
Class
ColorI
Engine/source/gui/core/guiDefaultControlRender.h:31
↓ 63 callers
Class
RectI
Engine/source/gfx/bitmap/gBitmap.h:44
↓ 61 callers
Class
ColorF
Engine/source/gfx/gfxShader.h:62
↓ 59 callers
Class
I
Engine/source/persistence/rapidjson/document.h:602
↓ 55 callers
Class
Point2I
------------------------------------------------------------------------------ 2D integer point Uses S32 internally.
Engine/source/math/mPoint2.h:34
↓ 44 callers
Class
Point3F
Engine/source/platform/input/event.h:440
↓ 44 callers
Class
Point4F
------------------------------------------------------------------------------ 4D floating-point point. Uses F32 internally. Useful for representing
Engine/source/math/mPoint4.h:64
↓ 42 callers
Class
btQuaternion
@brief The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatrix3x3, btVector3 and btTransform. */
Engine/lib/bullet/src/LinearMath/btQuaternion.h:55
↓ 42 callers
Class
sStkNN
Engine/lib/bullet/src/BulletCollision/BroadphaseCollision/btDbvt.h:201
↓ 38 callers
Class
float3
Engine/lib/convexDecomp/NvStanHull.cpp:361
↓ 37 callers
Class
RotationF
------------------------------------------------------------------------------ Rotation Interop Utility class Useful for easily handling rotations/or
Engine/source/math/mRotation.h:50
↓ 32 callers
Class
PlaneF
A 3D plane defined by a normal and a distance along the normal. @note The distance is stored negative.
Engine/source/math/mPlane.h:46
↓ 32 callers
Class
Triangle
Engine/source/math/util/sphereMesh.h:53
↓ 31 callers
Class
Point3F
Engine/source/scene/sceneContainer.h:55
↓ 31 callers
Class
RectI
Engine/source/math/mRect.h:31
↓ 28 callers
Class
Data
Engine/source/gfx/gfxFormatUtils.h:46
↓ 26 callers
Class
String
Engine/source/console/propertyParsing.h:41
↓ 25 callers
Class
float4
Engine/lib/convexDecomp/NvStanHull.cpp:430
↓ 24 callers
Class
GFXTexHandle
A reference counted handle to a texture resource.
Engine/source/gfx/gfxTextureHandle.h:38
↓ 24 callers
Class
HalfEdge
Engine/lib/convexDecomp/NvStanHull.cpp:1626
↓ 22 callers
Enum
U32
Engine/source/T3D/gameBase/moveManager.h:39
↓ 21 callers
Class
Point2I
Some forward declares for later.
Engine/source/platform/platform.h:156
↓ 21 callers
Class
Point3F
Engine/source/lighting/lightManager.h:45
↓ 20 callers
Class
NetStringHandle
Engine/source/sim/netStringTable.h:35
↓ 20 callers
Class
Point2I
Engine/source/gfx/bitmap/gBitmap.h:45
↓ 20 callers
Class
Vec3
Engine/lib/squish/maths.h:35
↓ 19 callers
Class
String
Engine/source/persistence/rapidjson/document.h:593
↓ 18 callers
Class
MatrixF
Engine/source/math/mBox.h:39
↓ 17 callers
Enum
U32
Engine/source/gui/controls/guiTextListCtrl.h:51
↓ 16 callers
Class
Plane
Engine/lib/convexDecomp/NvStanHull.cpp:531
↓ 16 callers
Class
Point3F
Engine/source/core/stream/bitStream.h:42
↓ 16 callers
Class
TiXmlHandle
A TiXmlHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing. Note that TiXmlHandle is not part of the Tin
Engine/lib/tinyxml/tinyxml.h:1640
↓ 15 callers
Class
GFXTexHandle
Engine/source/materials/sceneData.h:35
↓ 14 callers
Class
ConsoleValueRef
Proxy class for console variables Can point to existing console variables, or act like a free floating value.
Engine/source/console/console.h:211
↓ 14 callers
Class
Edge
Engine/source/math/mPolyhedron.h:90
↓ 14 callers
Enum
U32
Engine/source/math/util/frustum.h:121
↓ 14 callers
Class
Vec4
Engine/lib/squish/simd_sse.h:44
↓ 14 callers
Class
Vec4
Engine/lib/squish/simd_ve.h:36
↓ 14 callers
Class
btVector3
Engine/source/T3D/physics/bullet/btPlayer.h:35
↓ 13 callers
Class
Box3F
Engine/source/T3D/physics/physicsObject.h:39
↓ 13 callers
Class
PlaneF
Engine/source/T3D/physics/physicsCollision.h:32
↓ 13 callers
Class
QuatF
Engine/source/math/mQuat.h:36
↓ 13 callers
Class
Time
----------------------------------------------------------------------------- 64 bit time representation with ten microsecond resolution.
Engine/source/core/util/timeClass.h:44
↓ 13 callers
Enum
_
Engine/lib/bullet/src/BulletSoftBody/btSoftBodyHelpers.h:26
↓ 11 callers
Class
Path
-------------------------------------------------------------------------- A path!
Engine/source/scene/simPath.h:47
↓ 11 callers
Class
SphereF
Engine/source/math/mBox.h:40
↓ 11 callers
Class
btSimdScalar
Engine/lib/bullet/src/BulletDynamics/ConstraintSolver/btSolverBody.h:34
↓ 10 callers
Class
ColorF
Engine/source/gfx/bitmap/gBitmap.h:47
↓ 10 callers
Class
GFXShaderMacro
Passed to GFX for shader defines.
Engine/source/gfx/gfxStructs.h:167
↓ 10 callers
Class
Iterator
Engine/lib/gtest/fused-src/gtest/gtest.h:10197
↓ 10 callers
Class
stat
Engine/source/platformX86UNIX/x86UNIXFileio.cpp:193
↓ 9 callers
Class
Quaternion
Engine/lib/convexDecomp/NvStanHull.cpp:488
↓ 9 callers
Class
XMessageBoxButton
Engine/source/platformX86UNIX/x86UNIXMessageBox.h:29
↓ 9 callers
Class
int3
Engine/lib/convexDecomp/NvStanHull.cpp:334
↓ 8 callers
Class
Box3F
Axis-aligned bounding box (AABB). A helper class for working with boxes. It runs at F32 precision. @see Box3D
Engine/source/math/mBox.h:49
↓ 8 callers
Class
MatrixF
Engine/source/gfx/gfxShader.h:63
↓ 8 callers
Class
Rational64
Engine/lib/bullet/src/LinearMath/btConvexHullComputer.cpp:272
↓ 8 callers
Class
SceneCameraState
Engine/source/scene/sceneObject.h:62
↓ 8 callers
Class
Vec4
Engine/lib/squish/simd_float.h:35
↓ 8 callers
Class
btTransform
Engine/lib/bullet/src/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h:8
↓ 8 callers
Class
float3x3
Engine/lib/convexDecomp/NvStanHull.cpp:401
↓ 8 callers
Class
sigaction
Engine/lib/sdl/src/events/SDL_quit.c:55
↓ 7 callers
Class
btBroadphasePairSortPredicate
Engine/lib/bullet/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h:245
↓ 7 callers
Class
btVector4
Engine/lib/bullet/src/LinearMath/btVector3.h:1087
↓ 7 callers
Class
int3
Engine/lib/bullet/src/LinearMath/btConvexHull.cpp:29
↓ 6 callers
Class
PlaneF
Engine/source/scene/sgUtil.h:36
↓ 6 callers
Class
Point3D
Engine/source/math/mPoint3.h:97
↓ 6 callers
Class
Point3F
Engine/source/forest/forestItem.h:43
↓ 6 callers
Class
Point3I
------------------------------------------------------------------------------ 3D integer point Uses S32 internally.
Engine/source/math/mPoint3.h:37
↓ 6 callers
Class
RectF
Engine/source/math/mRect.h:77
↓ 6 callers
Class
ResourceBase
All resources are derived from this type. The base type is only instantiated by the resource manager (the resource manager will return a base resourc
Engine/source/core/resource.h:84
↓ 6 callers
Class
btSpatialForceVector
Engine/lib/bullet/src/LinearMath/btSpatialAlgebra.h:24
↓ 6 callers
Class
float4x4
Engine/lib/convexDecomp/NvStanHull.cpp:447
↓ 5 callers
Class
AngAxisF
Engine/source/math/mQuat.h:31
↓ 5 callers
Class
GetKey
Engine/lib/convexDecomp/NvHashMap.h:1755
↓ 5 callers
Class
LockDatabase
Engine/source/module/moduleManager.h:67
↓ 5 callers
Class
Matrix3x3
Engine/lib/opcode/Ice/IcePoint.h:18
↓ 5 callers
Class
Point
Engine/source/ts/tsMesh.h:59
↓ 5 callers
Class
Point2D
------------------------------------------------------------------------------ 2D high-precision point. Uses F64 internally.
Engine/source/math/mPoint2.h:193
↓ 5 callers
Class
Point32
Engine/lib/bullet/src/LinearMath/btConvexHullComputer.cpp:78
↓ 5 callers
Class
Point3F
Engine/source/sim/netConnection.h:48
↓ 5 callers
Enum
RenderSlot
Engine/source/gfx/gfxTarget.h:163
↓ 5 callers
Enum
Type
Engine/source/console/console.h:91
↓ 5 callers
Class
Value
Engine/source/console/engineTypeInfo.h:70
↓ 5 callers
Class
stat
Engine/source/platformPOSIX/posixVolume.cpp:89
↓ 4 callers
Class
BitSet32
A convenience class to manipulate a set of bits. Notice that bits are accessed directly, ie, by passing a variable with the relevant bit set or not,
Engine/source/core/bitSet.h:35
↓ 4 callers
Class
LinkData
Stores information about a link.
Engine/source/navigation/torqueRecast.h:73
↓ 4 callers
Enum
Path
Engine/source/T3D/cameraSpline.h:47
↓ 4 callers
Class
Point2F
Engine/source/console/propertyParsing.h:29
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