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Types & classes8,998 in github.com/GarageGames/Torque3D

↓ 723 callersClassPoint3F
------------------------------------------------------------------------------
Engine/source/math/mPoint3.h:100
↓ 533 callersClassbtVector3
Engine/lib/bullet/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h:20
↓ 366 callersClassPoint2I
Engine/source/gfx/gfxTarget.h:40
↓ 321 callersClassString
The String class represents a 0-terminated array of characters.
Engine/source/core/util/str.h:40
↓ 295 callersClassPoint3F
Engine/source/T3D/physics/physicsWorld.h:34
↓ 142 callersClassStockColorItem
Engine/source/core/color.h:231
↓ 100 callersClassPoint2F
------------------------------------------------------------------------------ 2D floating-point point.
Engine/source/math/mPoint2.h:101
↓ 93 callersEnumU32
Engine/source/core/stream/fileStream.h:36
↓ 80 callersEnumU32
Engine/source/gfx/sim/debugDraw.h:151
↓ 79 callersEnumU32
Engine/source/scene/simPath.h:52
↓ 76 callersClassPoint2F
Engine/source/gfx/gfxShader.h:61
↓ 64 callersClassColorI
Engine/source/gui/core/guiDefaultControlRender.h:31
↓ 63 callersClassRectI
Engine/source/gfx/bitmap/gBitmap.h:44
↓ 61 callersClassColorF
Engine/source/gfx/gfxShader.h:62
↓ 59 callersClassI
Engine/source/persistence/rapidjson/document.h:602
↓ 55 callersClassPoint2I
------------------------------------------------------------------------------ 2D integer point Uses S32 internally.
Engine/source/math/mPoint2.h:34
↓ 44 callersClassPoint3F
Engine/source/platform/input/event.h:440
↓ 44 callersClassPoint4F
------------------------------------------------------------------------------ 4D floating-point point. Uses F32 internally. Useful for representing
Engine/source/math/mPoint4.h:64
↓ 42 callersClassbtQuaternion
@brief The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatrix3x3, btVector3 and btTransform. */
Engine/lib/bullet/src/LinearMath/btQuaternion.h:55
↓ 42 callersClasssStkNN
Engine/lib/bullet/src/BulletCollision/BroadphaseCollision/btDbvt.h:201
↓ 38 callersClassfloat3
Engine/lib/convexDecomp/NvStanHull.cpp:361
↓ 37 callersClassRotationF
------------------------------------------------------------------------------ Rotation Interop Utility class Useful for easily handling rotations/or
Engine/source/math/mRotation.h:50
↓ 32 callersClassPlaneF
A 3D plane defined by a normal and a distance along the normal. @note The distance is stored negative.
Engine/source/math/mPlane.h:46
↓ 32 callersClassTriangle
Engine/source/math/util/sphereMesh.h:53
↓ 31 callersClassPoint3F
Engine/source/scene/sceneContainer.h:55
↓ 31 callersClassRectI
Engine/source/math/mRect.h:31
↓ 28 callersClassData
Engine/source/gfx/gfxFormatUtils.h:46
↓ 26 callersClassString
Engine/source/console/propertyParsing.h:41
↓ 25 callersClassfloat4
Engine/lib/convexDecomp/NvStanHull.cpp:430
↓ 24 callersClassGFXTexHandle
A reference counted handle to a texture resource.
Engine/source/gfx/gfxTextureHandle.h:38
↓ 24 callersClassHalfEdge
Engine/lib/convexDecomp/NvStanHull.cpp:1626
↓ 22 callersEnumU32
Engine/source/T3D/gameBase/moveManager.h:39
↓ 21 callersClassPoint2I
Some forward declares for later.
Engine/source/platform/platform.h:156
↓ 21 callersClassPoint3F
Engine/source/lighting/lightManager.h:45
↓ 20 callersClassNetStringHandle
Engine/source/sim/netStringTable.h:35
↓ 20 callersClassPoint2I
Engine/source/gfx/bitmap/gBitmap.h:45
↓ 20 callersClassVec3
Engine/lib/squish/maths.h:35
↓ 19 callersClassString
Engine/source/persistence/rapidjson/document.h:593
↓ 18 callersClassMatrixF
Engine/source/math/mBox.h:39
↓ 17 callersEnumU32
Engine/source/gui/controls/guiTextListCtrl.h:51
↓ 16 callersClassPlane
Engine/lib/convexDecomp/NvStanHull.cpp:531
↓ 16 callersClassPoint3F
Engine/source/core/stream/bitStream.h:42
↓ 16 callersClassTiXmlHandle
A TiXmlHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing. Note that TiXmlHandle is not part of the Tin
Engine/lib/tinyxml/tinyxml.h:1640
↓ 15 callersClassGFXTexHandle
Engine/source/materials/sceneData.h:35
↓ 14 callersClassConsoleValueRef
Proxy class for console variables Can point to existing console variables, or act like a free floating value.
Engine/source/console/console.h:211
↓ 14 callersClassEdge
Engine/source/math/mPolyhedron.h:90
↓ 14 callersEnumU32
Engine/source/math/util/frustum.h:121
↓ 14 callersClassVec4
Engine/lib/squish/simd_sse.h:44
↓ 14 callersClassVec4
Engine/lib/squish/simd_ve.h:36
↓ 14 callersClassbtVector3
Engine/source/T3D/physics/bullet/btPlayer.h:35
↓ 13 callersClassBox3F
Engine/source/T3D/physics/physicsObject.h:39
↓ 13 callersClassPlaneF
Engine/source/T3D/physics/physicsCollision.h:32
↓ 13 callersClassQuatF
Engine/source/math/mQuat.h:36
↓ 13 callersClassTime
----------------------------------------------------------------------------- 64 bit time representation with ten microsecond resolution.
Engine/source/core/util/timeClass.h:44
↓ 13 callersEnum_
Engine/lib/bullet/src/BulletSoftBody/btSoftBodyHelpers.h:26
↓ 11 callersClassPath
-------------------------------------------------------------------------- A path!
Engine/source/scene/simPath.h:47
↓ 11 callersClassSphereF
Engine/source/math/mBox.h:40
↓ 11 callersClassbtSimdScalar
Engine/lib/bullet/src/BulletDynamics/ConstraintSolver/btSolverBody.h:34
↓ 10 callersClassColorF
Engine/source/gfx/bitmap/gBitmap.h:47
↓ 10 callersClassGFXShaderMacro
Passed to GFX for shader defines.
Engine/source/gfx/gfxStructs.h:167
↓ 10 callersClassIterator
Engine/lib/gtest/fused-src/gtest/gtest.h:10197
↓ 10 callersClassstat
Engine/source/platformX86UNIX/x86UNIXFileio.cpp:193
↓ 9 callersClassQuaternion
Engine/lib/convexDecomp/NvStanHull.cpp:488
↓ 9 callersClassXMessageBoxButton
Engine/source/platformX86UNIX/x86UNIXMessageBox.h:29
↓ 9 callersClassint3
Engine/lib/convexDecomp/NvStanHull.cpp:334
↓ 8 callersClassBox3F
Axis-aligned bounding box (AABB). A helper class for working with boxes. It runs at F32 precision. @see Box3D
Engine/source/math/mBox.h:49
↓ 8 callersClassMatrixF
Engine/source/gfx/gfxShader.h:63
↓ 8 callersClassRational64
Engine/lib/bullet/src/LinearMath/btConvexHullComputer.cpp:272
↓ 8 callersClassSceneCameraState
Engine/source/scene/sceneObject.h:62
↓ 8 callersClassVec4
Engine/lib/squish/simd_float.h:35
↓ 8 callersClassbtTransform
Engine/lib/bullet/src/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h:8
↓ 8 callersClassfloat3x3
Engine/lib/convexDecomp/NvStanHull.cpp:401
↓ 8 callersClasssigaction
Engine/lib/sdl/src/events/SDL_quit.c:55
↓ 7 callersClassbtBroadphasePairSortPredicate
Engine/lib/bullet/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h:245
↓ 7 callersClassbtVector4
Engine/lib/bullet/src/LinearMath/btVector3.h:1087
↓ 7 callersClassint3
Engine/lib/bullet/src/LinearMath/btConvexHull.cpp:29
↓ 6 callersClassPlaneF
Engine/source/scene/sgUtil.h:36
↓ 6 callersClassPoint3D
Engine/source/math/mPoint3.h:97
↓ 6 callersClassPoint3F
Engine/source/forest/forestItem.h:43
↓ 6 callersClassPoint3I
------------------------------------------------------------------------------ 3D integer point Uses S32 internally.
Engine/source/math/mPoint3.h:37
↓ 6 callersClassRectF
Engine/source/math/mRect.h:77
↓ 6 callersClassResourceBase
All resources are derived from this type. The base type is only instantiated by the resource manager (the resource manager will return a base resourc
Engine/source/core/resource.h:84
↓ 6 callersClassbtSpatialForceVector
Engine/lib/bullet/src/LinearMath/btSpatialAlgebra.h:24
↓ 6 callersClassfloat4x4
Engine/lib/convexDecomp/NvStanHull.cpp:447
↓ 5 callersClassAngAxisF
Engine/source/math/mQuat.h:31
↓ 5 callersClassGetKey
Engine/lib/convexDecomp/NvHashMap.h:1755
↓ 5 callersClassLockDatabase
Engine/source/module/moduleManager.h:67
↓ 5 callersClassMatrix3x3
Engine/lib/opcode/Ice/IcePoint.h:18
↓ 5 callersClassPoint
Engine/source/ts/tsMesh.h:59
↓ 5 callersClassPoint2D
------------------------------------------------------------------------------ 2D high-precision point. Uses F64 internally.
Engine/source/math/mPoint2.h:193
↓ 5 callersClassPoint32
Engine/lib/bullet/src/LinearMath/btConvexHullComputer.cpp:78
↓ 5 callersClassPoint3F
Engine/source/sim/netConnection.h:48
↓ 5 callersEnumRenderSlot
Engine/source/gfx/gfxTarget.h:163
↓ 5 callersEnumType
Engine/source/console/console.h:91
↓ 5 callersClassValue
Engine/source/console/engineTypeInfo.h:70
↓ 5 callersClassstat
Engine/source/platformPOSIX/posixVolume.cpp:89
↓ 4 callersClassBitSet32
A convenience class to manipulate a set of bits. Notice that bits are accessed directly, ie, by passing a variable with the relevant bit set or not,
Engine/source/core/bitSet.h:35
↓ 4 callersClassLinkData
Stores information about a link.
Engine/source/navigation/torqueRecast.h:73
↓ 4 callersEnumPath
Engine/source/T3D/cameraSpline.h:47
↓ 4 callersClassPoint2F
Engine/source/console/propertyParsing.h:29
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