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/
github.com/GameTechDev/MaskedOcclusionCulling
/ Flush
Method
Flush
CullingThreadpool.cpp:380–388 ·
view source on GitHub ↗
Source
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Callers
4
BenchmarkRecording
Function · 0.80
BenchmarkTrianglesD3D
Function · 0.80
BenchmarkTrianglesThreaded
Function · 0.80
D3DValidateTriangleThreaded
Function · 0.80
Calls
2
IsPipelineEmpty
Method · 0.80
Reset
Method · 0.45
Tested by
2
BenchmarkTrianglesD3D
Function · 0.64
BenchmarkTrianglesThreaded
Function · 0.64