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hub / github.com/GameTechDev/MaskedOcclusionCulling / ComputePixelDepthBuffer

Method ComputePixelDepthBuffer

CullingThreadpool.cpp:468–472  ·  view source on GitHub ↗

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Callers 4

mainFunction · 0.80
D3DValidateTriangleFunction · 0.80
mainFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected