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/
github.com/GameTechDev/MaskedOcclusionCulling
/ ComputePixelDepthBuffer
Method
ComputePixelDepthBuffer
CullingThreadpool.cpp:468–472 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
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Callers
4
main
Function · 0.80
D3DValidateTriangle
Function · 0.80
D3DValidateTriangleThreaded
Function · 0.80
main
Function · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected