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hub / github.com/GameFoundry/B3DFramework / Transform

Method Transform

Source/Scripting/bsfSharp/Math/Ray.cs:41–49  ·  view source on GitHub ↗

Transforms the ray by the specified matrix. If the matrix is affine use as it is faster. Matrix to transform the ray by.

(Matrix4 matrix)

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Callers 1

RotateMethod · 0.45

Calls 2

MultiplyMethod · 0.45
NormalizeMethod · 0.45

Tested by

no test coverage detected