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hub / github.com/GameFoundry/B3DFramework / Multiply

Method Multiply

Source/Scripting/bsfSharp/Math/Matrix4.cs:508–519  ·  view source on GitHub ↗

Transform a 3D point by this matrix. w component of the vector is assumed to be 1. After transformation all components are projected back so that w remains 1. If your matrix doesn't contain projection components use as it is faster. Point to transform. Point transformed by this matrix.

(Vector3 p)

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Callers 1

TransformMethod · 0.45

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