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Types & classes52 in github.com/Game4all/vx_bevy

↓ 1 callersClassChunk
src/voxel/world/mod.rs:49
↓ 1 callersClassChunkMaterialSingleton
src/voxel/render/chunk_material.rs:111
↓ 1 callersClassChunkMeshingTask
src/voxel/world/meshing.rs:138
↓ 1 callersClassSkyLightEntity
src/voxel/world/sky.rs:9
↓ 1 callersClassTerrainGenTask
src/voxel/world/terrain.rs:83
↓ 1 callersClassVoxel
src/voxel/voxel.rs:4
ClassBasicDesertBiomeTerrainGenerator
src/voxel/terraingen/biomes/desert.rs:15
ClassBasicPlainsBiomeTerrainGenerator
src/voxel/terraingen/biomes/plains.rs:16
ClassBasicSnowyPlainsBiomeTerrainGenerator
src/voxel/terraingen/biomes/snowy_plains.rs:13
InterfaceBiomeTerrainGenerator
A trait representing a terrain generator for a biome. A biome can be defined as a collection of features that are applied on top of the terrain.
src/voxel/terraingen/biomes/mod.rs:20
ClassChunkAppearanceAnimatorPlugin
Animates the spawning of chunk entities that come into sight.
src/voxel/world/chunks_anim.rs:64
ClassChunkAppearanceAnimatorSet
src/voxel/world/chunks_anim.rs:67
ClassChunkCommandQueue
src/voxel/world/chunks.rs:187
ClassChunkEntities
src/voxel/world/chunks.rs:123
ClassChunkLoadRadius
src/voxel/world/chunks.rs:180
ClassChunkLoadingSet
src/voxel/world/chunks.rs:116
ClassChunkMap
src/voxel/storage/chunk_map.rs:13
ClassChunkMaterialPlugin
src/voxel/render/chunk_material.rs:124
ClassChunkMaterialSet
Systems that prepare the global [ChunkMaterialSingleton] value.
src/voxel/render/chunk_material.rs:122
ClassChunkMeshingSet
src/voxel/world/meshing.rs:117
ClassChunkSpawnAnimation
src/voxel/world/chunks_anim.rs:18
ClassCurrentLocalPlayerChunk
src/voxel/world/chunks.rs:173
ClassDebugUIPlugins
src/debug/debug_ui.rs:183
EnumDebugUISet
Systems related to the debug UIs.
src/debug/debug_ui.rs:178
ClassDebugUIState
src/debug/debug_ui.rs:216
ClassDirtyChunks
src/voxel/world/chunks.rs:154
ClassGpuTerrainUniforms
src/voxel/render/chunk_material.rs:32
ClassGpuVoxelMaterial
src/voxel/render/chunk_material.rs:22
ClassHeightmap
src/voxel/terraingen/noise.rs:95
ClassInteractiveSkyboxPlugin
src/voxel/world/sky.rs:58
InterfaceIntoBoxedTerrainGenerator
Utility trait for boxing biome generators.
src/voxel/terraingen/biomes/mod.rs:39
InterfaceLayeredBiomeTerrainGenerator
A biome terrain generator that applies a set of layers on top of the terrain.
src/voxel/terraingen/biomes/layered.rs:17
ClassMaterialRegistryInfo
src/voxel/material.rs:15
InterfaceMaterialVoxel
src/voxel/voxel.rs:35
ClassMeshBuffers
Intermediate buffers for greedy meshing of voxel data which are reusable between frames to not allocate.
src/voxel/render/mesh.rs:15
ClassPlayerController
src/voxel/world/player.rs:12
ClassPlayerControllerSet
Systems related to player controls.
src/voxel/world/player.rs:121
ClassTerrainGenSet
src/voxel/world/terrain.rs:68
ClassTerrainGenerator
src/voxel/terraingen/mod.rs:30
ClassTerrainGeneratorPlugin
src/voxel/terraingen/mod.rs:75
ClassVoid
The material with ID #0;
src/voxel/material.rs:124
ClassVoxelBuffer
src/voxel/storage/buffer.rs:8
InterfaceVoxelMaterial
Helper / marker trait for voxel materials.
src/voxel/material.rs:26
ClassVoxelMaterialPlugin
src/voxel/material.rs:126
ClassVoxelMaterialRegistry
src/voxel/material.rs:64
ClassVoxelTerrainMesh
A marker component for voxel meshes.
src/voxel/render/chunk_material.rs:14
ClassVoxelWorldBaseMaterialsPlugin
src/voxel/world/materials.rs:25
ClassVoxelWorldChunkingPlugin
Handles dynamically loading / unloading regions (aka chunks) of the world according to camera position.
src/voxel/world/chunks.rs:119
ClassVoxelWorldMeshingPlugin
Handles the meshing of the chunks.
src/voxel/world/meshing.rs:120
ClassVoxelWorldPlayerControllerPlugin
src/voxel/world/player.rs:123
ClassVoxelWorldPlugin
Registers all resources and systems for simulating and rendering an editable and interactive voxel world.
src/voxel/world/mod.rs:23
ClassVoxelWorldTerrainGenPlugin
Handles terrain generation.
src/voxel/world/terrain.rs:64