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github.com/Game4all/vx_bevy
/ functions
Functions
121 in github.com/Game4all/vx_bevy
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Functions
121
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Types & classes
52
Function
process_terrain_gen
Polls for finished gen tasks and put back the generated terrain into the voxel map
src/voxel/world/terrain.rs:46
Function
queue_mesh_tasks
Queues meshing tasks for the chunks in need of a remesh.
src/voxel/world/meshing.rs:58
Function
queue_terrain_gen
Queues the terrain gen async tasks for the newly created chunks.
src/voxel/world/terrain.rs:20
Function
rand1to3
(p: f32)
src/voxel/terraingen/noise.rs:43
Function
rand2to3
(p: Vec2)
src/voxel/terraingen/noise.rs:26
Method
register_material
(&mut self, mat: MaterialRegistryInfo)
src/voxel/material.rs:90
Function
sdf_box
(p: Vec3, b: Vec3)
src/voxel/sdf.rs:28
Function
sdf_torus
(p: Vec3, t: Vec2)
src/voxel/sdf.rs:14
Function
setup
(mut cmds: Commands)
src/main.rs:23
Function
setup_sky_lighting
(mut cmds: Commands)
src/voxel/world/sky.rs:11
Method
shape_mask
(&self)
src/voxel/storage/chunk_map.rs:110
Method
specialize
( _pipeline: &bevy::pbr::MaterialPipeline<Self>, descriptor: &mut bevy::render::render_resourc
src/voxel/render/chunk_material.rs:57
Function
step_chunk_animation
Steps the chunk animation by one frame.
src/voxel/world/chunks_anim.rs:42
Function
toggle_debug_ui_displays
( mut inputs: EventReader<KeyboardInput>, mut ui_state: ResMut<DebugUIState>, )
src/debug/debug_ui.rs:82
Function
update_chunk_material_singleton
( mut commands: Commands, mut materials: ResMut<Assets<GpuTerrainUniforms>>, chunk_material: ResMu
src/voxel/render/chunk_material.rs:72
Function
update_light_position
( sky_light_entity: Res<SkyLightEntity>, mut queries: ParamSet<( Query<&mut Transform>,
src/voxel/world/sky.rs:38
Function
update_player_pos
Updates the current chunk position for the current player.
src/voxel/world/chunks.rs:16
Function
update_view_chunks
Checks for the loaded chunks around the player and schedules loading of new chunks in sight
src/voxel/world/chunks.rs:33
Method
vertex_shader
()
src/voxel/render/chunk_material.rs:49
Method
voxel_at
(&self, pos: IVec3)
src/voxel/storage/chunk_map.rs:37
Method
voxel_at_mut
(&mut self, pos: IVec3)
src/voxel/storage/chunk_map.rs:47
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101–121 of 121, ranked by callers