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Functions4,018 in github.com/GPUOpen-LibrariesAndSDKs/Cauldron

MethodAlloc
src/common/Misc/Ring.h:110
MethodAllocBuffer
src/DX12/base/StaticBufferPool.cpp:87
MethodAllocConstantBuffer
src/DX12/base/StaticConstantBufferPool.cpp:85
MethodAllocConstantBuffer
-------------------------------------------------------------------------------------- AllocConstantBuffer -----------------------------------------
src/DX12/base/DynamicBufferRing.cpp:65
MethodAllocIndexBuffer
src/DX12/base/DynamicBufferRing.cpp:117
MethodAllocSamplerDescriptor
src/DX12/base/ResourceViewHeaps.h:173
MethodAllocSizeToLevel
libs/VulkanMemoryAllocator/vk_mem_alloc.h:11942
MethodAllocVertexBuffer
-------------------------------------------------------------------------------------- AllocVertexBuffer -------------------------------------------
src/DX12/base/DynamicBufferRing.cpp:100
MethodAllocateDedicatedMemory
libs/VulkanMemoryAllocator/vk_mem_alloc.h:16055
MethodAllocateDedicatedMemoryPage
libs/VulkanMemoryAllocator/vk_mem_alloc.h:16190
MethodAllocateFromBlock
libs/VulkanMemoryAllocator/vk_mem_alloc.h:13066
MethodAllocateMemoryOfType
libs/VulkanMemoryAllocator/vk_mem_alloc.h:15934
MethodAllocatePage
libs/VulkanMemoryAllocator/vk_mem_alloc.h:12572
MethodAllocationInfo
libs/VulkanMemoryAllocator/vk_mem_alloc.h:7088
MethodApplyDefragmentationMovesCpu
libs/VulkanMemoryAllocator/vk_mem_alloc.h:13181
MethodApplyDefragmentationMovesGpu
libs/VulkanMemoryAllocator/vk_mem_alloc.h:13300
FunctionApplyGamma
src/DX12/shaders/transferFunction.h:29
FunctionApplyGamma
src/VK/shaders/transferFunction.h:26
FunctionApplyPQ
src/DX12/shaders/transferFunction.h:35
FunctionApplyPQ
src/VK/shaders/transferFunction.h:33
FunctionApplyscRGBScale
src/DX12/shaders/transferFunction.h:48
FunctionApplyscRGBScale
src/VK/shaders/transferFunction.h:46
MethodArrowButton
[Internal]
libs/imgui/imgui.cpp:6416
MethodAssembleToContainer
libs/DXC/inc/dxcapi.h:536
MethodAsync
src/common/Misc/Async.cpp:28
FunctionAttachNoClearBeforeUse
No clear, attachment will keep data that was not written (if this is the first pass make sure you are filling the whole screen)
src/VK/base/Helper.cpp:56
MethodAxisAlignedBoundingBox
src/common/Misc/Misc.cpp:304
MethodBackup
libs/imgui/imgui_internal.h:850
MethodBakeSkinning
src/DX12/PostProc/BakeSkinning.cpp:29
MethodBasePtr
src/DX12/base/UploadHeapSimple.h:38
MethodBegin
libs/WinPixEventRuntime/PIXEvents.h:39
MethodBegin
libs/WinPixEventRuntime/PIXEvents.h:61
MethodBegin
Use case A: Begin() called from constructor with items_height<0, then called again from Sync() in StepNo 1 Use case B: Begin() called from constructor
libs/imgui/imgui.cpp:1755
MethodBeginChild
libs/imgui/imgui.cpp:3996
MethodBeginChildFrame
Helper to create a child window / scrolling region that looks like a normal widget frame.
libs/imgui/imgui.cpp:4034
MethodBeginColumns
libs/imgui/imgui.cpp:10986
MethodBeginCombo
libs/imgui/imgui.cpp:9165
MethodBeginDragDropSource
Call when current ID is active. When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/de
libs/imgui/imgui.cpp:11231
MethodBeginDragDropTarget
We don't use BeginDragDropTargetCustom() and duplicate its code because: 1) we use LastItemRectHoveredRect which handles items that pushes a temporari
libs/imgui/imgui.cpp:11402
MethodBeginDragDropTargetCustom
libs/imgui/imgui.cpp:11380
MethodBeginFrame
src/DX12/base/FrameworkWindows.cpp:610
MethodBeginFrame
BeginFrame will handle time updates and other start of frame logic needed
src/VK/base/FrameworkWindows.cpp:591
MethodBeginGroup
Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine()
libs/imgui/imgui.cpp:10701
MethodBeginMainMenuBar
libs/imgui/imgui.cpp:9592
MethodBeginMenu
libs/imgui/imgui.cpp:9660
MethodBeginMenuBar
libs/imgui/imgui.cpp:9617
MethodBeginOnContext
libs/WinPixEventRuntime/PIXEvents.h:41
MethodBeginOnContext
libs/WinPixEventRuntime/PIXEvents.h:63
MethodBeginPass
src/DX12/base/GBuffer.cpp:99
MethodBeginPass
src/VK/base/GBuffer.cpp:68
MethodBeginPass
src/VK/PostProc/MagnifierPS.cpp:249
MethodBeginPopup
libs/imgui/imgui.cpp:3853
MethodBeginPopupContextItem
This is a helper to handle the simplest case of associating one named popup to one given widget. You may want to handle this on user side if you have
libs/imgui/imgui.cpp:3928
MethodBeginPopupContextVoid
libs/imgui/imgui.cpp:3951
MethodBeginPopupContextWindow
libs/imgui/imgui.cpp:3939
MethodBeginPopupEx
libs/imgui/imgui.cpp:3831
MethodBeginPopupModal
libs/imgui/imgui.cpp:3876
MethodBeginTooltip
libs/imgui/imgui.cpp:3710
MethodBeginTooltipEx
Not exposed publicly as BeginTooltip() because bool parameters are evil. Let's see if other needs arise first.
libs/imgui/imgui.cpp:3678
MethodBeginValue
libs/VulkanMemoryAllocator/vk_mem_alloc.h:8351
FunctionBenchmarkConfig
src/common/base/Benchmark.cpp:71
FunctionBenchmarkLoop
src/common/base/Benchmark.cpp:151
MethodBlendStateCb
libs/d3d12x/d3dx12.h:2467
MethodBlockInfo
libs/VulkanMemoryAllocator/vk_mem_alloc.h:7154
MethodBoolInVec
libs/vectormath/sse/boolinvec.hpp:132
MethodBringWindowToBack
libs/imgui/imgui.cpp:5144
MethodBringWindowToFront
libs/imgui/imgui.cpp:5130
MethodBuffer
libs/d3d12x/d3dx12.h:1744
MethodBuild
libs/imgui/imgui.cpp:1600
MethodBuild
libs/imgui/imgui_draw.cpp:1607
MethodBuildArguments
libs/DXC/inc/dxcapi.h:416
MethodBuildBatchLists
-------------------------------------------------------------------------------------- BuildLists --------------------------------------------------
src/DX12/GLTF/GltfPbrPass.cpp:462
MethodBuildBatchLists
-------------------------------------------------------------------------------------- BuildLists --------------------------------------------------
src/VK/GLTF/GltfPbrPass.cpp:733
MethodBuildRanges
libs/imgui/imgui_draw.cpp:2081
MethodBuildSortByKey
For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
libs/imgui/imgui.cpp:1431
MethodBullet
libs/imgui/imgui.cpp:6959
MethodBulletText
libs/imgui/imgui.cpp:7006
MethodBulletTextV
Text with a little bullet aligned to the typical tree node.
libs/imgui/imgui.cpp:6982
MethodButton
libs/imgui/imgui.cpp:6353
MethodButtonBehavior
libs/imgui/imgui.cpp:6206
MethodButtonEx
libs/imgui/imgui.cpp:6316
MethodCD3DX12_BLEND_DESC
libs/d3d12x/d3dx12.h:319
MethodCD3DX12_BOX
libs/d3d12x/d3dx12.h:118
MethodCD3DX12_CLEAR_VALUE
libs/d3d12x/d3dx12.h:538
MethodCD3DX12_CPU_DESCRIPTOR_HANDLE
libs/d3d12x/d3dx12.h:1564
MethodCD3DX12_DEPTH_STENCIL_DESC
libs/d3d12x/d3dx12.h:173
MethodCD3DX12_DEPTH_STENCIL_DESC1
libs/d3d12x/d3dx12.h:226
MethodCD3DX12_DESCRIPTOR_RANGE
libs/d3d12x/d3dx12.h:848
MethodCD3DX12_DESCRIPTOR_RANGE1
libs/d3d12x/d3dx12.h:1243
MethodCD3DX12_DXIL_LIBRARY_SUBOBJECT
libs/d3d12x/d3dx12.h:2926
MethodCD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
libs/d3d12x/d3dx12.h:3121
MethodCD3DX12_EXISTING_COLLECTION_SUBOBJECT
libs/d3d12x/d3dx12.h:2993
MethodCD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
libs/d3d12x/d3dx12.h:3305
MethodCD3DX12_GPU_DESCRIPTOR_HANDLE
libs/d3d12x/d3dx12.h:1625
MethodCD3DX12_HEAP_DESC
libs/d3d12x/d3dx12.h:453
MethodCD3DX12_HEAP_PROPERTIES
libs/d3d12x/d3dx12.h:407
MethodCD3DX12_HIT_GROUP_SUBOBJECT
libs/d3d12x/d3dx12.h:3182
MethodCD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT
libs/d3d12x/d3dx12.h:3339
MethodCD3DX12_NODE_MASK_SUBOBJECT
libs/d3d12x/d3dx12.h:3407
MethodCD3DX12_PACKED_MIP_INFO
libs/d3d12x/d3dx12.h:769
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