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github.com/GPUOpen-LibrariesAndSDKs/Cauldron
/ functions
Functions
4,018 in github.com/GPUOpen-LibrariesAndSDKs/Cauldron
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Functions
4,018
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Types & classes
1,363
Method
Alloc
src/common/Misc/Ring.h:110
Method
AllocBuffer
src/DX12/base/StaticBufferPool.cpp:87
Method
AllocConstantBuffer
src/DX12/base/StaticConstantBufferPool.cpp:85
Method
AllocConstantBuffer
-------------------------------------------------------------------------------------- AllocConstantBuffer -----------------------------------------
src/DX12/base/DynamicBufferRing.cpp:65
Method
AllocIndexBuffer
src/DX12/base/DynamicBufferRing.cpp:117
Method
AllocSamplerDescriptor
src/DX12/base/ResourceViewHeaps.h:173
Method
AllocSizeToLevel
libs/VulkanMemoryAllocator/vk_mem_alloc.h:11942
Method
AllocVertexBuffer
-------------------------------------------------------------------------------------- AllocVertexBuffer -------------------------------------------
src/DX12/base/DynamicBufferRing.cpp:100
Method
AllocateDedicatedMemory
libs/VulkanMemoryAllocator/vk_mem_alloc.h:16055
Method
AllocateDedicatedMemoryPage
libs/VulkanMemoryAllocator/vk_mem_alloc.h:16190
Method
AllocateFromBlock
libs/VulkanMemoryAllocator/vk_mem_alloc.h:13066
Method
AllocateMemoryOfType
libs/VulkanMemoryAllocator/vk_mem_alloc.h:15934
Method
AllocatePage
libs/VulkanMemoryAllocator/vk_mem_alloc.h:12572
Method
AllocationInfo
libs/VulkanMemoryAllocator/vk_mem_alloc.h:7088
Method
ApplyDefragmentationMovesCpu
libs/VulkanMemoryAllocator/vk_mem_alloc.h:13181
Method
ApplyDefragmentationMovesGpu
libs/VulkanMemoryAllocator/vk_mem_alloc.h:13300
Function
ApplyGamma
src/DX12/shaders/transferFunction.h:29
Function
ApplyGamma
src/VK/shaders/transferFunction.h:26
Function
ApplyPQ
src/DX12/shaders/transferFunction.h:35
Function
ApplyPQ
src/VK/shaders/transferFunction.h:33
Function
ApplyscRGBScale
src/DX12/shaders/transferFunction.h:48
Function
ApplyscRGBScale
src/VK/shaders/transferFunction.h:46
Method
ArrowButton
[Internal]
libs/imgui/imgui.cpp:6416
Method
AssembleToContainer
libs/DXC/inc/dxcapi.h:536
Method
Async
src/common/Misc/Async.cpp:28
Function
AttachNoClearBeforeUse
No clear, attachment will keep data that was not written (if this is the first pass make sure you are filling the whole screen)
src/VK/base/Helper.cpp:56
Method
AxisAlignedBoundingBox
src/common/Misc/Misc.cpp:304
Method
Backup
libs/imgui/imgui_internal.h:850
Method
BakeSkinning
src/DX12/PostProc/BakeSkinning.cpp:29
Method
BasePtr
src/DX12/base/UploadHeapSimple.h:38
Method
Begin
libs/WinPixEventRuntime/PIXEvents.h:39
Method
Begin
libs/WinPixEventRuntime/PIXEvents.h:61
Method
Begin
Use case A: Begin() called from constructor with items_height<0, then called again from Sync() in StepNo 1 Use case B: Begin() called from constructor
libs/imgui/imgui.cpp:1755
Method
BeginChild
libs/imgui/imgui.cpp:3996
Method
BeginChildFrame
Helper to create a child window / scrolling region that looks like a normal widget frame.
libs/imgui/imgui.cpp:4034
Method
BeginColumns
libs/imgui/imgui.cpp:10986
Method
BeginCombo
libs/imgui/imgui.cpp:9165
Method
BeginDragDropSource
Call when current ID is active. When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/de
libs/imgui/imgui.cpp:11231
Method
BeginDragDropTarget
We don't use BeginDragDropTargetCustom() and duplicate its code because: 1) we use LastItemRectHoveredRect which handles items that pushes a temporari
libs/imgui/imgui.cpp:11402
Method
BeginDragDropTargetCustom
libs/imgui/imgui.cpp:11380
Method
BeginFrame
src/DX12/base/FrameworkWindows.cpp:610
Method
BeginFrame
BeginFrame will handle time updates and other start of frame logic needed
src/VK/base/FrameworkWindows.cpp:591
Method
BeginGroup
Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine()
libs/imgui/imgui.cpp:10701
Method
BeginMainMenuBar
libs/imgui/imgui.cpp:9592
Method
BeginMenu
libs/imgui/imgui.cpp:9660
Method
BeginMenuBar
libs/imgui/imgui.cpp:9617
Method
BeginOnContext
libs/WinPixEventRuntime/PIXEvents.h:41
Method
BeginOnContext
libs/WinPixEventRuntime/PIXEvents.h:63
Method
BeginPass
src/DX12/base/GBuffer.cpp:99
Method
BeginPass
src/VK/base/GBuffer.cpp:68
Method
BeginPass
src/VK/PostProc/MagnifierPS.cpp:249
Method
BeginPopup
libs/imgui/imgui.cpp:3853
Method
BeginPopupContextItem
This is a helper to handle the simplest case of associating one named popup to one given widget. You may want to handle this on user side if you have
libs/imgui/imgui.cpp:3928
Method
BeginPopupContextVoid
libs/imgui/imgui.cpp:3951
Method
BeginPopupContextWindow
libs/imgui/imgui.cpp:3939
Method
BeginPopupEx
libs/imgui/imgui.cpp:3831
Method
BeginPopupModal
libs/imgui/imgui.cpp:3876
Method
BeginTooltip
libs/imgui/imgui.cpp:3710
Method
BeginTooltipEx
Not exposed publicly as BeginTooltip() because bool parameters are evil. Let's see if other needs arise first.
libs/imgui/imgui.cpp:3678
Method
BeginValue
libs/VulkanMemoryAllocator/vk_mem_alloc.h:8351
Function
BenchmarkConfig
src/common/base/Benchmark.cpp:71
Function
BenchmarkLoop
src/common/base/Benchmark.cpp:151
Method
BlendStateCb
libs/d3d12x/d3dx12.h:2467
Method
BlockInfo
libs/VulkanMemoryAllocator/vk_mem_alloc.h:7154
Method
BoolInVec
libs/vectormath/sse/boolinvec.hpp:132
Method
BringWindowToBack
libs/imgui/imgui.cpp:5144
Method
BringWindowToFront
libs/imgui/imgui.cpp:5130
Method
Buffer
libs/d3d12x/d3dx12.h:1744
Method
Build
libs/imgui/imgui.cpp:1600
Method
Build
libs/imgui/imgui_draw.cpp:1607
Method
BuildArguments
libs/DXC/inc/dxcapi.h:416
Method
BuildBatchLists
-------------------------------------------------------------------------------------- BuildLists --------------------------------------------------
src/DX12/GLTF/GltfPbrPass.cpp:462
Method
BuildBatchLists
-------------------------------------------------------------------------------------- BuildLists --------------------------------------------------
src/VK/GLTF/GltfPbrPass.cpp:733
Method
BuildRanges
libs/imgui/imgui_draw.cpp:2081
Method
BuildSortByKey
For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
libs/imgui/imgui.cpp:1431
Method
Bullet
libs/imgui/imgui.cpp:6959
Method
BulletText
libs/imgui/imgui.cpp:7006
Method
BulletTextV
Text with a little bullet aligned to the typical tree node.
libs/imgui/imgui.cpp:6982
Method
Button
libs/imgui/imgui.cpp:6353
Method
ButtonBehavior
libs/imgui/imgui.cpp:6206
Method
ButtonEx
libs/imgui/imgui.cpp:6316
Method
CD3DX12_BLEND_DESC
libs/d3d12x/d3dx12.h:319
Method
CD3DX12_BOX
libs/d3d12x/d3dx12.h:118
Method
CD3DX12_CLEAR_VALUE
libs/d3d12x/d3dx12.h:538
Method
CD3DX12_CPU_DESCRIPTOR_HANDLE
libs/d3d12x/d3dx12.h:1564
Method
CD3DX12_DEPTH_STENCIL_DESC
libs/d3d12x/d3dx12.h:173
Method
CD3DX12_DEPTH_STENCIL_DESC1
libs/d3d12x/d3dx12.h:226
Method
CD3DX12_DESCRIPTOR_RANGE
libs/d3d12x/d3dx12.h:848
Method
CD3DX12_DESCRIPTOR_RANGE1
libs/d3d12x/d3dx12.h:1243
Method
CD3DX12_DXIL_LIBRARY_SUBOBJECT
libs/d3d12x/d3dx12.h:2926
Method
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
libs/d3d12x/d3dx12.h:3121
Method
CD3DX12_EXISTING_COLLECTION_SUBOBJECT
libs/d3d12x/d3dx12.h:2993
Method
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
libs/d3d12x/d3dx12.h:3305
Method
CD3DX12_GPU_DESCRIPTOR_HANDLE
libs/d3d12x/d3dx12.h:1625
Method
CD3DX12_HEAP_DESC
libs/d3d12x/d3dx12.h:453
Method
CD3DX12_HEAP_PROPERTIES
libs/d3d12x/d3dx12.h:407
Method
CD3DX12_HIT_GROUP_SUBOBJECT
libs/d3d12x/d3dx12.h:3182
Method
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT
libs/d3d12x/d3dx12.h:3339
Method
CD3DX12_NODE_MASK_SUBOBJECT
libs/d3d12x/d3dx12.h:3407
Method
CD3DX12_PACKED_MIP_INFO
libs/d3d12x/d3dx12.h:769
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