| 149 | } |
| 150 | |
| 151 | float BenchmarkLoop(const std::vector<TimeStamp> &timeStamps, Camera *pCam, std::string& outScreenShotName) |
| 152 | { |
| 153 | if (bm.frame < bm.warmUpFrames) // warmup |
| 154 | { |
| 155 | bm.frame++; |
| 156 | return bm.time; |
| 157 | } |
| 158 | |
| 159 | if (bm.time > bm.timeEnd) // are we done yet? |
| 160 | { |
| 161 | fclose(bm.f); |
| 162 | |
| 163 | if (bm.exitWhenTimeEnds) |
| 164 | { |
| 165 | PostQuitMessage(0); |
| 166 | return bm.time; |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | SaveTimestamps(bm.time, timeStamps); |
| 171 | |
| 172 | // animate camera |
| 173 | if (bm.m_animationFound && (pCam != NULL)) |
| 174 | { |
| 175 | // if GLTF has camera with cameraID then use that camera and its animation |
| 176 | if (bm.cameraId >= 0) |
| 177 | { |
| 178 | bm.m_pGltfLoader->GetCamera(bm.cameraId, pCam); |
| 179 | } |
| 180 | else |
| 181 | { |
| 182 | // cameraID is -1, then use our sequence |
| 183 | if (bm.time >= bm.m_nextTime) |
| 184 | { |
| 185 | bm.m_nextTime = bm.m_sequence.GetNextKeyTime(bm.time); |
| 186 | |
| 187 | const BenchmarkSequence::KeyFrame keyFrame = bm.m_sequence.GetNextKeyFrame(bm.time); |
| 188 | |
| 189 | const bool bValidKeyframe = keyFrame.m_time >= 0; |
| 190 | if (bValidKeyframe) |
| 191 | { |
| 192 | if (keyFrame.m_camera == -1) |
| 193 | { |
| 194 | pCam->LookAt(keyFrame.m_from, keyFrame.m_to); |
| 195 | } |
| 196 | else |
| 197 | { |
| 198 | bm.m_pGltfLoader->GetCamera(keyFrame.m_camera, pCam); |
| 199 | } |
| 200 | |
| 201 | const bool bShouldTakeScreenshot = !keyFrame.m_screenShotName.empty(); |
| 202 | if (bShouldTakeScreenshot) |
| 203 | { |
| 204 | outScreenShotName = keyFrame.m_screenShotName; |
| 205 | } |
| 206 | } |
| 207 | } |
| 208 | } |
nothing calls this directly
no test coverage detected