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Types & classes386 in github.com/Friduric/voxel-cone-tracing

↓ 11 callersClassVertexData
<summary> Contains information about vertices such as position, normal, texture coordinate and color. </summary>
Source/Shape/VertexData.h:6
↓ 6 callersClassop
Includes/glm/detail/_swizzle.hpp:104
↓ 2 callersClassgenType
Includes/glm/detail/type_gentype.hpp:53
↓ 1 callersClassOrthographicCamera
<summary> An orthographic camera. </summary>
Source/Graphic/Camera/OrthographicCamera.h:6
↓ 1 callersClassfloat3
Source/Utility/External/tiny_obj_loader.h:109
ClassApplication
<summary> Singleton implementation of an application and the main entry for the whole application. </summary>
Source/Application.h:14
ClassCTwBar
Includes/AntTweakBar/AntTweakBar.h:84
ClassCTwEnumVal
Includes/AntTweakBar/AntTweakBar.h:151
ClassCTwStructMember
Includes/AntTweakBar/AntTweakBar.h:156
ClassCamera
<summary> A camera base class. </summary>
Source/Graphic/Camera/Camera.h:6
ClassCornellScene
<summary> A test scene with a Cornell box and a flying light (emissive) ball. </summary>
Source/Scene/Scenes/CornellScene.h:10
ClassDragonScene
<summary> A scene with a specular dragon and a ceiling lamp. </summary>
Source/Scene/Scenes/DragonScene.h:11
ClassEGLClientPixmapHI
Includes/GL/eglew.h:153
EnumEKeySpecial
Includes/AntTweakBar/AntTweakBar.h:221
EnumETwGraphAPI
Includes/AntTweakBar/AntTweakBar.h:194
EnumETwKeyModifier
Includes/AntTweakBar/AntTweakBar.h:213
EnumETwMouseAction
Includes/AntTweakBar/AntTweakBar.h:261
EnumETwMouseButtonID
Includes/AntTweakBar/AntTweakBar.h:266
EnumETwParamValueType
Includes/AntTweakBar/AntTweakBar.h:179
EnumETwType
Includes/AntTweakBar/AntTweakBar.h:103
ClassFBO
https://www.opengl.org/wiki/Framebuffer_Object_Examples <summary> An FBO. Manages important OpenGL calls. </summary>
Source/Graphic/FBO/FBO.h:10
ClassFirstPersonController
<summary> A first person controller that can be attached to a camera. </summary>
Source/Graphic/Camera/Controllers/FirstPersonController.h:16
ClassFirstPersonScene
<summary> First person template scene. </summary>
Source/Scene/Templates/FirstPersonScene.h:11
ClassGLFWcursor
Includes/GLFW/glfw3.h:798
ClassGLFWgammaramp
Includes/GLFW/glfw3.h:1166
ClassGLFWimage
Includes/GLFW/glfw3.h:1189
ClassGLFWmonitor
Includes/GLFW/glfw3.h:774
ClassGLFWvidmode
Includes/GLFW/glfw3.h:1133
ClassGLFWwindow
Includes/GLFW/glfw3.h:786
ClassGLFWwindow
Source/Application.h:9
ClassGlassScene
<summary> A refractive cone test scene. </summary>
Source/Scene/Scenes/GlassScene.h:10
ClassGraphics
<summary> A graphical context used for rendering. </summary>
Source/Graphic/Graphics.h:20
EnumInputState
Source/Application.h:16
ClassMaterial
Source/Graphic/Material/MaterialStore.h:5
ClassMaterial
<summary> Represents a material that references a gl program, textures and settings. </summary>
Source/Graphic/Material/Material.h:16
ClassMaterialFileReader
Source/Utility/External/tiny_obj_loader.h:159
ClassMaterialReader
Source/Utility/External/tiny_obj_loader.h:148
ClassMaterialSetting
<summary> Represents a setting for a material that can be used along with voxel cone tracing GI. </summary>
Source/Graphic/Material/MaterialSetting.h:21
ClassMaterialStore
<summary> Manages all loaded materials and shader programs. </summary>
Source/Graphic/Material/MaterialStore.h:8
ClassMesh
<summary> Represents a basic mesh with OpenGL related attributes (vertex data, indices), and variables (VAO, VAO, and EBO identifiers). </summary>
Source/Shape/Mesh.h:9
ClassMesh
Source/Shape/StandardShapes.h:3
ClassMesh
Source/Graphic/Renderer/MeshRenderer.h:12
ClassMeshRenderer
Source/Scene/Scene.h:10
ClassMeshRenderer
Source/Graphic/Graphics.h:16
ClassMeshRenderer
<summary> A renderer that can be used to render a mesh. </summary>
Source/Graphic/Renderer/MeshRenderer.h:15
ClassMultipleObjectsScene
<summary> A scene with multiple different objects. </summary>
Source/Scene/Scenes/MultipleObjectsScene.h:11
ClassPerspectiveCamera
<summary> A perspective camera. </summary>
Source/Graphic/Camera/PerspectiveCamera.h:6
ClassPointLight
<summary> A simple point light. </summary>
Source/Graphic/Lighting/PointLight.h:13
EnumRenderingMode
Source/Graphic/Graphics.h:23
ClassScene
Source/Application.h:8
ClassScene
<summary> The scene represents a 3D world populated with renderers, cameras and lights. </summary>
Source/Scene/Scene.h:13
ClassShader
<summary> Represents a shader program. </summary>
Source/Graphic/Material/Shader.h:10
ClassShader
Source/Graphic/Material/Material.h:13
EnumShaderType
Source/Graphic/Material/Shader.h:12
ClassShape
Source/Scene/Scenes/GlassScene.h:7
ClassShape
Source/Scene/Scenes/MultipleObjectsScene.h:8
ClassShape
Source/Scene/Scenes/DragonScene.h:8
ClassShape
Source/Scene/Scenes/CornellScene.h:7
ClassShape
<summary> A 'concatenation' of several meshes. </summary>
Source/Shape/Shape.h:9
ClassShape
Source/Graphic/Graphics.h:17
ClassStub
Includes/glm/detail/_swizzle.hpp:176
ClassTexture2D
<summary> A 2D texture wrapper class. Handles important OpenGL calls. </summary>
Source/Graphic/Texture2D.h:11
ClassTexture3D
<summary> A 3D texture wrapper class. Handles important OpenGL calls. </summary>
Source/Graphic/Texture3D.h:11
ClassTime
Source/Time/Time.h:2
ClassTransform
<summary> Represents a transform: rotation, position and scale. </summary>
Source/Shape/Transform.h:12
Class_GPU_DEVICE
Includes/GL/wglew.h:986
Class__GLXFBConfigRec
Includes/GL/glxew.h:264
Class__GLXcontextRec
Includes/GL/glxew.h:142
Class__GLsync
Includes/GL/glew.h:309
Class__glXContextRec
Includes/GL/glxew.h:140
Class_cl_context
Includes/GL/glew.h:3704
Class_cl_event
Includes/GL/glew.h:3705
Class_swizzle
Includes/glm/detail/_swizzle.hpp:187
Class_swizzle_base0
Includes/glm/detail/_swizzle.hpp:40
Class_swizzle_base1
Includes/glm/detail/_swizzle.hpp:55
Class_swizzle_base1<T, P, V,E0,E1,-1,-2,2>
Includes/glm/detail/_swizzle.hpp:60
Class_swizzle_base1<T, P, V,E0,E1,E2,-1,3>
Includes/glm/detail/_swizzle.hpp:66
Class_swizzle_base1<T, P, V,E0,E1,E2,E3,4>
Includes/glm/detail/_swizzle.hpp:72
Class_swizzle_base2
Includes/glm/detail/_swizzle.hpp:90
Class_swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,1>
Includes/glm/detail/_swizzle.hpp:171
Classbasic_format_saver
Includes/glm/gtx/io.hpp:123
Classbasic_state_saver
Includes/glm/gtx/io.hpp:94
Enumcomp
Includes/glm/gtx/simd_vec4.hpp:70
Enumctor
Includes/glm/detail/setup.hpp:1051
Enumctor
Includes/glm/detail/type_gentype.hpp:56
Classdelimeter
Includes/glm/gtx/io.hpp:155
Classformat_punct
Includes/glm/gtx/io.hpp:71
Classfunctor1
Includes/glm/detail/_vectorize.hpp:44
Classfunctor1<R, T, P, tvec1>
Includes/glm/detail/_vectorize.hpp:47
Classfunctor1<R, T, P, tvec2>
Includes/glm/detail/_vectorize.hpp:56
Classfunctor1<R, T, P, tvec3>
Includes/glm/detail/_vectorize.hpp:65
Classfunctor1<R, T, P, tvec4>
Includes/glm/detail/_vectorize.hpp:74
Classfunctor2
Includes/glm/detail/_vectorize.hpp:83
Classfunctor2<T, P, tvec1>
Includes/glm/detail/_vectorize.hpp:86
Classfunctor2<T, P, tvec2>
Includes/glm/detail/_vectorize.hpp:95
Classfunctor2<T, P, tvec3>
Includes/glm/detail/_vectorize.hpp:104
Classfunctor2<T, P, tvec4>
Includes/glm/detail/_vectorize.hpp:113
Classfunctor2_vec_sca
Includes/glm/detail/_vectorize.hpp:122
Classfunctor2_vec_sca<T, P, tvec1>
Includes/glm/detail/_vectorize.hpp:125
Classfunctor2_vec_sca<T, P, tvec2>
Includes/glm/detail/_vectorize.hpp:134
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