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hub / github.com/FrictionalGames/HPL1Engine / SetBoneMatrixFromBodyRec

Method SetBoneMatrixFromBodyRec

sources/scene/MeshEntity.cpp:423–454  ·  view source on GitHub ↗

Ths functions sets the matrices of the bones according the matrices of the body that is attached to each bone. To get max speed all this is doen recursivly from the root and then down. To usre function iterate notes of root bone and call this function for each.

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Callers

nothing calls this directly

Calls 6

GetBodyMethod · 0.45
SetMatrixMethod · 0.45
GetChildIteratorMethod · 0.45
HasNextMethod · 0.45
NextMethod · 0.45
UpdateWorldTransformMethod · 0.45

Tested by

no test coverage detected