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Functions14,192 in github.com/FrictionalGames/AmnesiaAMachineForPigs

↓ 13 callersMethodCompile
HPL2/core/sources/graphics/SubMesh.cpp:216
↓ 13 callersMethodCopyTo
HPL2/core/sources/impl/tinyXml/tinyxml.cpp:161
↓ 13 callersMethodCreateBoxShape
HPL2/core/sources/impl/PhysicsWorldNewton.cpp:231
↓ 13 callersMethodCreateData
HPL2/tools/editors/common/EntityWrapper.cpp:406
↓ 13 callersMethodCreateSubMesh
HPL2/core/sources/graphics/Mesh.cpp:97
↓ 13 callersMethodCreateWidgetSlider
HPL2/core/sources/gui/GuiSet.cpp:773
↓ 13 callersMethodDestroyLight
HPL2/core/sources/scene/World.cpp:575
↓ 13 callersMethodGetEntityIterator
Game/src/game/LuxMap.cpp:548
↓ 13 callersMethodGetFOV
HPL2/core/include/scene/Camera.h:76
↓ 13 callersMethodGetInfectionCollapse
Game/src/game/LuxPlayer.h:302
↓ 13 callersMethodGetMinDistance
HPL2/core/sources/impl/PhysicsJointScrewNewton.cpp:83
↓ 13 callersMethodGetProgram
HPL2/core/include/impl/CGShader.h:67
↓ 13 callersMethodGetStepSize
HPL2/core/sources/engine/Engine.cpp:711
↓ 13 callersMethodGetUserData
HPL2/tools/editors/common/EditorInput.h:79
↓ 13 callersMethodGetVarType
HPL2/tools/editors/common/EditorVar.h:371
↓ 13 callersMethodMove
Game/src/game/LuxPlayer.cpp:680
↓ 13 callersMethodSave
Game/src/game/LuxSaveHandler.cpp:90
↓ 13 callersMethodSetAttributeFloat
HPL2/core/sources/resources/XmlDocument.cpp:228
↓ 13 callersMethodSetAttributeVector3f
HPL2/core/sources/resources/XmlDocument.cpp:246
↓ 13 callersMethodSetBlendFunc
HPL2/core/sources/impl/LowLevelGraphicsSDL.cpp:1382
↓ 13 callersMethodSetCollideCharacter
HPL2/core/sources/physics/CharacterBody.cpp:464
↓ 13 callersMethodSetDepthTestActive
HPL2/core/sources/impl/LowLevelGraphicsSDL.cpp:1130
↓ 13 callersMethodSetDrawBackground
HPL2/core/include/gui/WidgetFrame.h:39
↓ 13 callersMethodSetEnabled
HPL2/tools/editors/common/EditorWindowMaterialEditor.cpp:359
↓ 13 callersMethodSetHasSpecificSettings
HPL2/core/include/graphics/Material.h:130
↓ 13 callersMethodSetInitialPath
HPL2/tools/editors/common/EditorInput.cpp:496
↓ 13 callersMethodSetMaxSize
HPL2/core/include/physics/CollideData.h:45
↓ 13 callersMethodSetSaved
HPL2/tools/editors/common/EntityWrapper.h:148
↓ 13 callersMethodSetUserData
HPL2/tools/editors/common/EditorInput.h:78
↓ 13 callersMethodSetWorld
HPL2/core/sources/scene/Viewport.cpp:67
↓ 13 callersMethodToFileString
HPL2/core/sources/graphics/Color.cpp:167
↓ 13 callersMethodUpdateBeforeUse
HPL2/core/sources/scene/RenderableContainer_DynBoxTree.cpp:195
↓ 12 callersMethodAddColumn
Adds a new column * * \param asName * \param alIndex */
HPL2/core/sources/gui/WidgetMultiPropertyListBox.cpp:73
↓ 12 callersMethodAddImpulse
HPL2/core/sources/impl/PhysicsBodyNewton.cpp:312
↓ 12 callersMethodAddProperty
HPL2/tools/editors/common/EntityWrapper.cpp:618
↓ 12 callersMethodCreateLightPoint
HPL2/core/sources/scene/World.cpp:511
↓ 12 callersMethodCreateViewport
HPL2/core/sources/scene/Scene.cpp:98
↓ 12 callersMethodDestroyFrameBuffer
HPL2/core/sources/graphics/Graphics.cpp:274
↓ 12 callersFunctionDestroyHPLEngine
HPL2/core/sources/engine/Engine.cpp:178
↓ 12 callersMethodGetAnimationNum
HPL2/core/sources/graphics/Mesh.cpp:227
↓ 12 callersMethodGetBlendMode
HPL2/core/sources/resources/MaterialManager.cpp:548
↓ 12 callersMethodGetBoneByIndex
HPL2/core/sources/graphics/Skeleton.cpp:96
↓ 12 callersMethodGetChildBody
HPL2/core/include/physics/PhysicsJoint.h:109
↓ 12 callersMethodGetCollideCharacter
HPL2/core/include/physics/PhysicsBody.h:193
↓ 12 callersMethodGetFade
////////////////////// Effects
Game/src/game/LuxEffectHandler.h:520
↓ 12 callersMethodGetFileName
Gets the filename in a path
HPL2/core/sources/system/String.cpp:540
↓ 12 callersFunctionGetGLWrapEnum
HPL2/core/sources/impl/LowLevelGraphicsSDL.cpp:2401
↓ 12 callersMethodGetGravity
HPL2/core/sources/impl/PhysicsBodyNewton.cpp:413
↓ 12 callersMethodGetIndex
HPL2/tools/editors/common/EditorIndex.h:115
↓ 12 callersMethodGetItemNum
Game/src/game/LuxInventory.h:251
↓ 12 callersMethodGetLatestEntity
Game/src/game/LuxMap.h:116
↓ 12 callersMethodGetLight
HPL2/core/sources/scene/World.cpp:584
↓ 12 callersMethodGetMesh
HPL2/core/include/scene/MeshEntity.h:89
↓ 12 callersMethodGetNodeAtPos
Game/src/game/_old/LuxEnemyPathfinder.cpp:139
↓ 12 callersMethodGetNodeIndex
HPL2/core/include/graphics/AnimationTrack.h:81
↓ 12 callersMethodGetNodeNum
HPL2/core/sources/graphics/Mesh.cpp:285
↓ 12 callersMethodGetPlaneNormal
HPL2/tools/editors/common/EditorAxisAlignedPlane.h:46
↓ 12 callersMethodGetProperty
HPL2/tools/editors/common/EntityWrapper.cpp:931
↓ 12 callersMethodGetRenderer
HPL2/core/sources/graphics/Graphics.cpp:238
↓ 12 callersMethodGetSoundManager
HPL2/core/include/resources/Resources.h:219
↓ 12 callersMethodGetTerror
Game/src/game/LuxPlayer.h:169
↓ 12 callersMethodIsTranslucent
HPL2/core/include/graphics/MaterialType.h:89
↓ 12 callersMethodKill
HPL2/core/sources/scene/ParticleSystem.cpp:270
↓ 12 callersMethodLoad
Game/src/game/LuxArea.cpp:32
↓ 12 callersMethodPlayGui
HPL2/core/sources/sound/SoundHandler.cpp:672
↓ 12 callersMethodRootElement
Get the root element -- the only top level element -- of the document. In well formed XML, there should only be one. TinyXml is tolerant of multip
HPL2/core/include/impl/tinyXML/tinyxml.h:1446
↓ 12 callersFunctionSTLFindAndRemove
HPL2/core/include/system/SystemTypes.h:378
↓ 12 callersMethodSendMessage
HPL2/core/sources/gui/GuiSet.cpp:409
↓ 12 callersMethodSetColumnWidth
Sets column width, and updates the others positions * * \param alIdx * \param afWidth */
HPL2/core/sources/gui/WidgetMultiPropertyListBox.cpp:97
↓ 12 callersMethodSetDepthWriteActive
HPL2/core/sources/impl/LowLevelGraphicsSDL.cpp:1117
↓ 12 callersMethodSetFocus
HPL2/core/sources/gui/Gui.cpp:313
↓ 12 callersMethodSetRadius
HPL2/tools/editors/common/EntityWrapperLight.cpp:474
↓ 12 callersMethodSetRadius
HPL2/core/sources/scene/Light.cpp:381
↓ 12 callersMethodSetSkyBox
HPL2/core/sources/scene/World.cpp:319
↓ 12 callersMethodSetSpeed
HPL2/core/sources/scene/AnimationState.cpp:221
↓ 12 callersMethodSetStatic
HPL2/core/sources/scene/MeshEntity.cpp:1421
↓ 12 callersMethodSetTextAlign
HPL2/core/include/gui/WidgetLabel.h:35
↓ 12 callersFunctionStringToBinBuffer
Game/src/lang_conv/LangConv.cpp:67
↓ 12 callersMethodToTexture
HPL2/core/sources/graphics/GraphicsTypes.cpp:255
↓ 12 callersMethodUnBind
HPL2/core/sources/impl/PBuffer.cpp:211
↓ 11 callersMethodAddCategory
(String asName)
HPL2/tools/HplLangTool/HplTrans.cs:130
↓ 11 callersMethodBlit
HPL2/core/sources/graphics/Bitmap.cpp:168
↓ 11 callersMethodCreateCubeMap
HPL2/core/sources/resources/TextureManager.cpp:233
↓ 11 callersMethodCreateTexture
HPL2/core/sources/graphics/Graphics.cpp:390
↓ 11 callersMethodCreateWidgetListBox
HPL2/core/sources/gui/GuiSet.cpp:864
↓ 11 callersMethodDoubleTriggerd
HPL2/core/sources/input/Input.cpp:168
↓ 11 callersMethodExitPressed
Game/src/game/LuxCredits.cpp:261
↓ 11 callersMethodGenerateProgram
HPL2/core/sources/graphics/ProgramComboManager.cpp:97
↓ 11 callersMethodGetAreaType
Game/src/game/LuxArea.h:80
↓ 11 callersFunctionGetGLTextureTargetEnum
HPL2/core/sources/impl/LowLevelGraphicsSDL.cpp:2597
↓ 11 callersMethodGetGuiSet
HPL2/core/include/gui/GuiPopUp.h:45
↓ 11 callersMethodGetListID
HPL2/core/include/ai/AINodeContainer.h:74
↓ 11 callersMethodGetLowLevelSystem
HPL2/core/include/resources/Resources.h:230
↓ 11 callersMethodGetNode
HPL2/core/sources/ai/AStar.cpp:338
↓ 11 callersMethodGetPostEffect_RadialBlur
Game/src/game/LuxMapHandler.h:128
↓ 11 callersMethodGetSilent
HPL2/core/include/sound/SoundHandler.h:217
↓ 11 callersMethodGetTabLabel
HPL2/core/include/gui/WidgetTabFrame.h:105
↓ 11 callersMethodGetTrackNum
HPL2/core/sources/graphics/Animation.cpp:108
↓ 11 callersMethodGetVCamera
HPL2/tools/editors/common/EditorViewport.h:245
↓ 11 callersMethodGetVarInt
HPL2/core/sources/resources/Resources.cpp:223
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