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Functions19,634 in github.com/FreeFalcon/freefalcon-central

↓ 27 callersFunctionF4SoundFXSetDist
src/falcsnd/fsound.cpp:1487
↓ 27 callersMethodGetClockTime
src/graphics/include/timemgr.h:73
↓ 27 callersMethodGetIconID
src/ui95_ext/cicons.h:175
↓ 27 callersMethodGetNextUnitElement
src/campaign/camptask/package.cpp:1779
↓ 27 callersFunctionGetPrevPtLoop
src/campaign/camplib/ptdata.cpp:134
↓ 27 callersFunctionGetTTRelations
src/campaign/camplib/relation.cpp:56
↓ 27 callersMethodIsFrontline
src/campaign/include/objectiv.h:220
↓ 27 callersMethodIsHelicopter
src/sim/include/helo.h:89
↓ 27 callersMethodMakeFlightDirty
src/campaign/camptask/flight.cpp:5845
↓ 27 callersFunctionMenuToggleUnitCB
src/ui/src/campaign/campmenu.cpp:315
↓ 27 callersMethodRender2DLine
\ Put a straight line on the display. \***************************************************************************/
src/graphics/renderer/mono2d.cpp:208
↓ 27 callersMethodSetEmitting
src/sim/radar/radar.cpp:106
↓ 27 callersMethodSetH
src/ui95/cwindow.cpp:324
↓ 27 callersMethodSetLocation
src/campaign/camplib/campwp.cpp:530
↓ 27 callersMethodSetSortCallback
src/ui95/ctree.h:133
↓ 27 callersMethodSetState
src/ui95/cbase.h:189
↓ 27 callersFunctionTokenI
src/falclib/token.cpp:31
↓ 27 callersMethodtargetYres
src/graphics/include/imagebuf.h:58
↓ 26 callersFunctionACMIViewIsReady
src/acmi/src/acmiui.cpp:1247
↓ 26 callersFunctionAiRespondShortCallSign
src/sim/digi/wingradio.cpp:376
↓ 26 callersMethodClearAPFlag
src/sim/include/aircrft.h:588
↓ 26 callersMethodClearLightBit2
src/sim/include/flightdata.h:292
↓ 26 callersFunctionGetCallsign
src/campaign/campui/pilot.cpp:346
↓ 26 callersMethodGetFeatureStatus
src/campaign/camplib/objectiv.cpp:2378
↓ 26 callersMethodGetFirstUnitElement
src/campaign/camptool/camptask/package.cpp:1779
↓ 26 callersMethodGetMEA
src/graphics/terrain/tmap.cpp:369
↓ 26 callersMethodGetMovementType
src/campaign/camptask/gndunit.cpp:190
↓ 26 callersMethodGetNVGmode
src/graphics/include/tod.h:75
↓ 26 callersFunctionGetObjectiveByXY
src/campaign/camplib/find.cpp:1271
↓ 26 callersMethodGetObjectiveParent
src/campaign/include/objectiv.h:400
↓ 26 callersMethodGetPost
Return a pointer to the requested post in our levels database. The caller of this function must ensure that the post is within the available range. A
src/graphics/terrain/tblklist.cpp:217
↓ 26 callersMethodGetUnitDivision
src/campaign/include/unit.h:911
↓ 26 callersFunctionResAddPath
src/sim/simlib/resstub.c:5
↓ 26 callersFunctionSendCallFromATC
src/falclib/msgsrc/radiochattermsg.cpp:605
↓ 26 callersMethodSetImage
src/ui95_ext/chistory.h:44
↓ 26 callersMethodSetLightBit2
src/sim/include/flightdata.h:288
↓ 26 callersFunctionSimCompare
src/sim/simlib/simfiltr.cpp:16
↓ 26 callersMethodUnSetFlag
src/sim/simlib/simbase.cpp:1465
↓ 26 callersFunctionWriteDebugPixel
src/tools/mono/debuggr.cpp:877
↓ 25 callersFunctionAiSendCommand
src/sim/digi/wingorder.cpp:629
↓ 25 callersFunctionCalcRelGeom
src/sim/simlib/geometry.cpp:160
↓ 25 callersMethodDrawPoly
src/graphics/3dlib/context.cpp:2647
↓ 25 callersMethodEnterCritical
src/ui95/chandler.cpp:101
↓ 25 callersFunctionFindTypeIndex
in feet float BullsEyeRadius[NUM_BE_CIRCLES]= { 20.0f * NM_TO_FT, 40.0f * NM_TO_FT, 60.0f * NM_TO_FT, 80.0f * NM_TO_FT, 100.0f * NM_TO_FT, 1
src/ui/src/common/filters.cpp:231
↓ 25 callersMethodFindWeaponType
Find the *FIRST* weapon of the desired type.
src/sim/displays/sms.cpp:2654
↓ 25 callersMethodGetActivePanel
src/sim/include/cpmanager.h:592
↓ 25 callersMethodGetAltitude
src/falclib/include/falcent.h:320
↓ 25 callersMethodGetClass
src/sim/include/simbase.h:181
↓ 25 callersFunctionGetEnemyTeam
src/campaign/camplib/team.cpp:2183
↓ 25 callersMethodGetHead
src/graphics/include/drawsgmt.h:317
↓ 25 callersMethodGetKill
src/falclib/include/falcsess.h:199
↓ 25 callersMethodGetOwnShip
src/sim/include/mfd.h:89
↓ 25 callersMethodGetPalette
src/graphics/include/tex.h:36
↓ 25 callersMethodGetUnitDestination
src/campaign/camplib/unit.cpp:4292
↓ 25 callersMethodIsPlaying
src/falcsnd/fsound.cpp:1866
↓ 25 callersMethodIsPrivate
////////// VU_ADDRESS // //////////
src/vu2/src/vu_nat.cpp:9
↓ 25 callersMethodLeaveCritical
src/ui95/chandler.cpp:106
↓ 25 callersMethodPowerOn
src/sim/include/aircrft.h:661
↓ 25 callersFunctionPtrFromOffset
src/graphics/bsputil/bspnodewriter.cpp:345
↓ 25 callersFunctionSelectState
src/graphics/bsplib/polylibdraw.cpp:27
↓ 25 callersMethodSetAutopilot
src/sim/aircraft/aircraftinputs.cpp:704
↓ 25 callersMethodSetMissionPriority
src/campaign/camplib/team.cpp:2892
↓ 25 callersMethodSetPalID
COBRA - RED - Comparing or a so short conditional action has no sense, do it always
src/graphics/3dlib/context.cpp:2139
↓ 25 callersMethodSetTargetPosition
src/sim/include/missile.h:393
↓ 25 callersMethodSetWPSpeed
src/campaign/include/campwp.h:276
↓ 24 callersMethodCleanup
src/ui/src/campaign/cmap.cpp:103
↓ 24 callersFunctionDrawBullseyeCircle
MI draws the circle
src/sim/displays/helpers.cpp:225
↓ 24 callersMethodEngaged
src/campaign/include/unit.h:437
↓ 24 callersFunctionFinalizeWayPoint
Update what segment of the mission we're in This should be called after each waypoint is set up.
src/campaign/camptask/mission.cpp:442
↓ 24 callersMethodGetCountry
src/sim/include/simbase.h:172
↓ 24 callersFunctionGetFormatString
src/campaign/campui/misseval.cpp:134
↓ 24 callersMethodGetUnitOrders
src/campaign/include/unit.h:891
↓ 24 callersFunctionGetWeaponHitChance
src/falclib/weapon.cpp:61
↓ 24 callersMethodPowerOff
src/sim/include/aircrft.h:666
↓ 24 callersFunctionSliderValue
src/ui/src/campaign/priority.cpp:132
↓ 24 callersFunctionTimeToArrive
speed should be in [distance units]/[hour]
src/campaign/camplib/find.cpp:528
↓ 24 callersMethodYawDelta
src/vu2/include/vuentity.h:265
↓ 24 callersFunctionpvtClipPoly
TODO: If we really want this inlined and optimized fully, we need to pass in flags to say which pointers are in use so that the tests can be evaulate
src/graphics/bsplib/polylibclip.cpp:392
↓ 23 callersFunctionAiIsFullResponse
--------------------------------------------- AiCheckExtent ---------------------------------------------
src/sim/digi/wingradio.cpp:284
↓ 23 callersMethodCameraCount
camera stuff
src/vu2/include/vusessn.h:302
↓ 23 callersMethodCombatClass
2002-02-25 ADDED BY S.G. FlightClass needs to have a combat class like aircrafts.
src/sim/helo/helimain.cpp:1190
↓ 23 callersFunctionConvertFlightNumberToCallNumber
src/falclib/msgsrc/radiochattermsg.cpp:407
↓ 23 callersMethodCreate
src/graphics/texture/tex.cpp:568
↓ 23 callersMethodDetachChild
\ Force the given child slot to be empty (the child becomes a peer) \***************************************************************************/
src/graphics/objects/drawbsp.cpp:127
↓ 23 callersFunctionF4DestroyCriticalSection
src/falclib/threads.cpp:128
↓ 23 callersFunctionFinalizeWayPoint
Update what segment of the mission we're in This should be called after each waypoint is set up.
src/campaign/camptool/camptask/mission.cpp:439
↓ 23 callersMethodGetAeroData
src/sim/include/airframe.h:1723
↓ 23 callersMethodGetFeatureID
src/campaign/camplib/objectiv.cpp:2424
↓ 23 callersMethodGetFlightLeadVoiceID
Returns the voiceId of the flightleader
src/campaign/camptask/flight.cpp:4039
↓ 23 callersMethodGetFullstrengthVehicles
Gets number of vehicles we'd have if we were at full strength NOTE: This may not return what we expect for flights.
src/campaign/camplib/unit.cpp:4570
↓ 23 callersFunctionGetNextPtLoop
src/campaign/camplib/ptdata.cpp:86
↓ 23 callersMethodGetPadlockMode
src/falclib/include/rules.h:83
↓ 23 callersMethodGetPilotSlot
src/falclib/include/falcsess.h:183
↓ 23 callersMethodGetPlayerSquadron
src/falclib/include/falcsess.h:162
↓ 23 callersMethodGetWPTargetID
src/campaign/include/campwp.h:208
↓ 23 callersMethodInactive
src/campaign/include/unit.h:477
↓ 23 callersMethodIsEject
src/sim/include/simeject.h:144
↓ 23 callersMethodIsGlobal
src/vu2/include/vuentity.h:178
↓ 23 callersMethodLimit
src/sim/airframe/limiters.cpp:199
↓ 23 callersFunctionResetDeviceAxis
/ Retro 2Jan2004 /
src/sim/simlib/io.cpp:318
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