| 249 | } |
| 250 | |
| 251 | void Matrix4D::rotZ(double fAngle) |
| 252 | { |
| 253 | Matrix4D clMat; |
| 254 | double fsin {}; |
| 255 | double fcos {}; |
| 256 | |
| 257 | fsin = sin(fAngle); |
| 258 | fcos = cos(fAngle); |
| 259 | clMat.dMtrx4D[0][0] = fcos; |
| 260 | clMat.dMtrx4D[1][1] = fcos; |
| 261 | clMat.dMtrx4D[0][1] = -fsin; |
| 262 | clMat.dMtrx4D[1][0] = fsin; |
| 263 | |
| 264 | (*this) = clMat * (*this); |
| 265 | } |
| 266 | |
| 267 | void Matrix4D::rotLine(const Vector3d& vec, double fAngle) |
| 268 | { |