| 84 | } |
| 85 | |
| 86 | void SpriteRender::SetImageParam() |
| 87 | { |
| 88 | TextureBase* image = Image.Get(); |
| 89 | Vector4 imageMAD(Vector2::One, Vector2::Zero); |
| 90 | if (!image && _sprite.IsValid()) |
| 91 | { |
| 92 | image = _sprite.Atlas.Get(); |
| 93 | Sprite* sprite = &_sprite.Atlas->Sprites.At(_sprite.Index); |
| 94 | imageMAD = Vector4(sprite->Area.Size, sprite->Area.Location); |
| 95 | } |
| 96 | if (_paramImage) |
| 97 | { |
| 98 | _paramImage->SetValue(image); |
| 99 | _paramImage->SetIsOverride(true); |
| 100 | } |
| 101 | if (_paramImageMAD) |
| 102 | { |
| 103 | _paramImageMAD->SetValue(imageMAD); |
| 104 | _paramImageMAD->SetIsOverride(true); |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | void SpriteRender::SetColorParam() |
| 109 | { |