| 886 | } |
| 887 | |
| 888 | void Actor::AddMovement(const Vector3& translation, const Quaternion& rotation) |
| 889 | { |
| 890 | Transform t; |
| 891 | t.Translation = _transform.Translation + translation; |
| 892 | t.Orientation = _transform.Orientation * rotation; |
| 893 | t.Scale = _transform.Scale; |
| 894 | SetTransform(t); |
| 895 | } |
| 896 | |
| 897 | void Actor::GetWorldToLocalMatrix(Matrix& worldToLocal) const |
| 898 | { |
no outgoing calls
no test coverage detected