| 360 | } |
| 361 | |
| 362 | bool BehaviorTreeMoveToNode::Move(Actor* agent, const Vector3& move) const |
| 363 | { |
| 364 | agent->AddMovement(move); |
| 365 | return false; |
| 366 | } |
| 367 | |
| 368 | NavMeshRuntime* BehaviorTreeMoveToNode::GetNavMesh(Actor* agent) const |
| 369 | { |
no test coverage detected