| 527 | } |
| 528 | |
| 529 | bool Input::GetGamepadButtonUp(int32 gamepadIndex, GamepadButton button, float deadZone) |
| 530 | { |
| 531 | if (gamepadIndex >= 0 && gamepadIndex < Gamepads.Count()) |
| 532 | return Gamepads[gamepadIndex]->GetButtonUp(button, deadZone); |
| 533 | return false; |
| 534 | } |
| 535 | |
| 536 | float Input::GetGamepadAxis(InputGamepadIndex gamepad, GamepadAxis axis) |
| 537 | { |
nothing calls this directly
no test coverage detected