| 107 | } |
| 108 | |
| 109 | bool Gamepad::GetButtonUp(GamepadButton button, float deadZone) const |
| 110 | { |
| 111 | return !GetButtonState(_mappedState, button, deadZone) && GetButtonState(_mappedPrevState, button, deadZone); |
| 112 | } |
| 113 | |
| 114 | bool Gamepad::IsAnyButtonDown() const |
| 115 | { |
no test coverage detected