| 520 | } |
| 521 | |
| 522 | bool Input::GetGamepadButtonDown(int32 gamepadIndex, GamepadButton button, float deadZone) |
| 523 | { |
| 524 | if (gamepadIndex >= 0 && gamepadIndex < Gamepads.Count()) |
| 525 | return Gamepads[gamepadIndex]->GetButtonDown(button, deadZone); |
| 526 | return false; |
| 527 | } |
| 528 | |
| 529 | bool Input::GetGamepadButtonUp(int32 gamepadIndex, GamepadButton button, float deadZone) |
| 530 | { |
nothing calls this directly
no test coverage detected