| 102 | } |
| 103 | |
| 104 | bool Gamepad::GetButtonDown(GamepadButton button, float deadZone) const |
| 105 | { |
| 106 | return GetButtonState(_mappedState, button, deadZone) && !GetButtonState(_mappedPrevState, button, deadZone); |
| 107 | } |
| 108 | |
| 109 | bool Gamepad::GetButtonUp(GamepadButton button, float deadZone) const |
| 110 | { |
no test coverage detected