| 201 | } |
| 202 | |
| 203 | void GPUShader::ReadVertexLayout(MemoryReadStream& stream, GPUVertexLayout*& inputLayout, GPUVertexLayout*& vertexLayout) |
| 204 | { |
| 205 | inputLayout = vertexLayout = nullptr; |
| 206 | |
| 207 | // Read input layout (based on shader reflection) |
| 208 | GPUVertexLayout::Elements elements; |
| 209 | stream.Read(elements); |
| 210 | inputLayout = GPUVertexLayout::Get(elements); |
| 211 | |
| 212 | // [Deprecated in v1.10] |
| 213 | byte inputLayoutSize; |
| 214 | stream.ReadByte(&inputLayoutSize); |
| 215 | if (inputLayoutSize == 0) |
| 216 | return; |
| 217 | void* elementsData = stream.Move(sizeof(VertexElement) * inputLayoutSize); |
| 218 | if (inputLayoutSize > GPU_MAX_VS_ELEMENTS) |
| 219 | { |
| 220 | LOG(Error, "Incorrect input layout size."); |
| 221 | return; |
| 222 | } |
| 223 | elements.Set((VertexElement*)elementsData, inputLayoutSize); |
| 224 | vertexLayout = GPUVertexLayout::Get(elements); |
| 225 | } |
| 226 | |
| 227 | GPUResourceType GPUShader::GetResourceType() const |
| 228 | { |